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IdCategorySubcategoryTechniqueInformationWikiGame exampleNotes
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0OptimizingSceneManipulating cutscenesPress various input before the cutscene starts.NES Battletoads
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1EntertainmentPauseManipulating musicAlternating the pause button on two controllersNES Battletoads
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2OptimizingGeneralRace conditions on multiple playersBeing faster with one of the players over others or enemies because their actions processed earlier.NES Battletoads
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3OptimizingLagSynchronizing laggy effectsManipulating laggy events to occur in the same time can reduce the number of lag framesNES Battletoads
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4OptimizingMovementPressing unexpected inputPressing both left and right buttons can lead to unexpected resultsNES Battletoads
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5OptimizingMovementSubpixel positioning
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6OptimizingLagReducing laggy objectsManipulating objects to be removed (destroying them) can saves lag framesNES Kirby's Adventure
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8PlanningInputReset buttonUsing the physical reset button to skip cutscenes or continue (if possible) from the beginnng of the gameNES Kirby's Adventure
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9OptimizingMovementFalling fasterJumping down usually let you fall from a platform to another faster
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10OptimizingGeneralDeath abuseCommitting death to get a better position/situation
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11OptimizingInputBeing slower is fasterSometimes you need to slow down to make parts faster. This is due to avoid integer overflows or specific game rules.NES Excite Bike
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12OptimizingMemoryMemory influencingPressing various buttons at any non-lag frames on different controllersNES Battletoads
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13OptimizingInputDelaying input:Delaying "crucial" actions to get different results that could remove lag frames, abuse a frame perfect glitch or helps you to change the RNG without losing timeNES Kirby's Adventure
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14OptimizingInputDifferent patternsPatterns with different timings to reduce lag frames, change RNG or get different (sub)pixel positionsNES Kirby's Adventure
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15GeneralInputPre-input processingPressing input before the first non-lag frame of the beginning of a levelNES Rygar
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16GeneralGeneralErronous assumptionsPressing various buttons at the first frame of a level can give you a special situation like jumping in mid-airNES Battletoads
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