What was checked
other bugs reported separately
game-play = game-play impact
others = minor impact (visual)
fixed in 1.31.0.43
Green = collisions
Red = floating (game-play impact)
Magenta = minor floating (e.g 1 inch floating)
http://clone9.stopiv.cz/gallery/ use new access via IP
http://89.176.3.245/clone9/gallery/
- game-play ok
- others ok
Paal East Bridge.0.39
- game-play ok
- others (floating obj, obj terrain collision, deep trees and traffic sign)
Paal East Rail Bridge.0.39 (not target, no bridge icon)
- game-play ok
- others ok
Paal Dock.0.39
- game-play ok
- others (obj collision)
http://89.176.3.245/clone9/gallery/view_photo.php?set_albumName=album70&id=paal_dock_obj_collision
Paal.0.39
- game-play ok
- othes ok
Panningen.0.39
- game-play ok
- others (berm in NCP, little floating building in ruins, obj terrain collision)
Peer.0.39
- game-play ok
- others (floating AB wall SE, floating vehicle spawn, floating AB CP, grass sandbags collision at W road, AI MG tower collision at crossroad)
Perrone South Bridge.0.39
- game-play ok
- others (obj terrain collision)
similar to Paal East Bridge
Perrone Rail Bridge.0.39 (not target)
-game-play ok
-others ok
Peronne.0.39
- game-play ok (AI MG Tower and tree collision at E road)
- others (little floating AB CP, bush SCP collision, Roisel Depot and tree collision, little floating building in ruins)
Philipville.0.39
- game-play ok
- others (little floating AB CP, little floating central building in ruins, grass sandbags collision at W road, memorial without sculpture in SW part of town)
http://89.176.3.245/clone9/gallery/view_photo.php?set_albumName=album70&id=philipville_floating_obj
Picquigny.0.39
- game-play (floating AI MG Tower - clipping)
- others (floating AI MG Tower, deep trees at bridge, little floating AB CP)
http://89.176.3.245/clone9/gallery/view_photo.php?set_albumName=album70&id=picquigny_floating_obj
Piennes.0.39
- game-play ok
- others (little floating AB CP, little floating main building at ruins)
http://89.176.3.245/clone9/gallery/view_photo.php?set_albumName=album70&id=piennes_floating_obj
Piesport North Rail Bridge 2
- game-play ok
- others (deep trees on WSW)
Piesport.0.39
- game-play ok
- others (little floating AB CP, little floating main building in ruin, redundant object texture, floating stairs)
http://89.176.3.245/clone9/gallery/view_photo.php?set_albumName=album70&id=piesport_floating_obj
Poix-de-Picardie.0.40
- game-play (floating walls at both ABs)
- others (bad fire-post position, AI MG at W road have fuel in view, little floating AB CP )
Poperinge.0.40
- game-play (floating AB wall, AI ATG berm collision at W road)
- others (little floating AB CP, little floating berms at W side of AB wall - good visible at 8xAA and 16xAA)
Profondeville.0.42
- game-play ok (floating AB wall)
- others (AI ATG berm collision at SW side of AB, little floating AB CP, 2 berms and buildings collision, little floating main building in ruin, tree and windmill collision)
Prum.0.42
- game-play ok (floating AB wall)
- others (little floating AB CP, little floating main building in ruin)
http://89.176.3.245/clone9/gallery/view_photo.php?set_albumName=album70&id=prum_floating_wall
All central buildings in ruins are little floating
All AB CP buildings are little floating
All road bridges (flat) have minor collision with terrain (inf-clipping)
No sheep killed or wounded during test
Tall grass have visible artifact (dots) over grass from long rage
Philipville .39 N AB walls have different altitude from .40 and now floating (not checked others P* 0.39) All 0.39 AB walls and gates at AB will float probably.