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P Floating Buildings
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P* Floating Buildings
of World War II Online: Battleground Europe BETA 1.31.0.39-42
http://forums.battlegroundeurope.com/showthread.php?t=323127

What was checked

other bugs reported separately

Notes

game-play =  game-play impact

others = minor impact (visual)

fixed in 1.31.0.43

Screen notes

Green = collisions

Red = floating (game-play impact)

Magenta = minor floating (e.g 1 inch floating)

Gallery URL changed

http://clone9.stopiv.cz/gallery/  use new access via IP

http://89.176.3.245/clone9/gallery/


Finished

Paal North Rail Bridge.0.39

- game-play ok

- others ok

Paal East Bridge.0.39

- game-play ok

- others (floating obj, obj terrain collision, deep trees and traffic sign)

http://89.176.3.245/clone9/gallery/view_photo.php?set_albumName=album70&id=paal_e_bridge_floating_gates

http://89.176.3.245/clone9/gallery/view_photo.php?set_albumName=album70&id=paal_e_bridge_obj_terrain_collision

Paal East Rail Bridge.0.39 (not target, no bridge icon)

- game-play ok

- others ok

Paal Dock.0.39

- game-play ok

- others (obj collision)

http://89.176.3.245/clone9/gallery/view_photo.php?set_albumName=album70&id=paal_dock_obj_collision

Paal.0.39

- game-play ok

- othes ok

Panningen.0.39

- game-play ok

- others (berm in NCP, little floating building in ruins, obj terrain collision)

http://89.176.3.245/clone9/gallery/view_photo.php?set_albumName=album70&id=panningen_ncp_berm_collision

Peer.0.39

- game-play ok

- others (floating AB wall SE, floating vehicle spawn, floating AB CP, grass sandbags collision at W road, AI MG tower collision at crossroad)

http://89.176.3.245/clone9/gallery/view_photo.php?set_albumName=album70&id=peer_floating_objects_collision

Perrone South Bridge.0.39

- game-play ok

- others (obj terrain collision)

similar to Paal East Bridge

http://89.176.3.245/clone9/gallery/view_photo.php?set_albumName=album70&id=paal_e_bridge_obj_terrain_collision

Perrone Rail Bridge.0.39 (not target)

-game-play ok

-others ok

Peronne.0.39

- game-play ok (AI MG Tower and tree collision at E road)

- others (little floating AB CP, bush SCP collision, Roisel Depot and tree collision, little floating building  in ruins)

http://89.176.3.245/clone9/gallery/view_photo.php?set_albumName=album70&id=peronne_obj_collision_floating

Philipville.0.39

- game-play ok

- others (little floating AB CP, little floating central building in ruins, grass sandbags collision at W road, memorial without sculpture in SW part of town)

http://89.176.3.245/clone9/gallery/view_photo.php?set_albumName=album70&id=philipville_collision_texture

http://89.176.3.245/clone9/gallery/view_photo.php?set_albumName=album70&id=philipville_floating_obj

Picquigny.0.39

- game-play (floating AI MG Tower - clipping)

- others (floating AI MG Tower, deep trees at bridge, little floating AB CP)

http://89.176.3.245/clone9/gallery/view_photo.php?set_albumName=album70&id=picquigny_floating_obj

Piennes.0.39

- game-play ok

- others (little floating AB CP, little floating main building at ruins)

http://89.176.3.245/clone9/gallery/view_photo.php?set_albumName=album70&id=piennes_floating_obj

Piesport North Rail Bridge 2

- game-play ok

- others (deep trees on WSW)

Piesport.0.39

- game-play ok

- others (little floating AB CP, little floating main building in ruin, redundant object texture, floating stairs)

http://89.176.3.245/clone9/gallery/view_photo.php?set_albumName=album67&id=piesport_redundant_obj_texture

http://89.176.3.245/clone9/gallery/view_photo.php?set_albumName=album70&id=piesport_floating_obj

http://89.176.3.245/clone9/gallery/view_photo.php?set_albumName=album70&id=piesport_e_side_floating_stairs_and_boxes

Poix-de-Picardie.0.40

- game-play (floating walls at both ABs)

- others (bad fire-post position, AI MG at W road have fuel in view, little floating AB CP )

http://89.176.3.245/clone9/gallery/view_photo.php?set_albumName=album70&id=poix_de_picardie_floating_walls

Poperinge.0.40

- game-play (floating AB wall, AI ATG berm collision at W road)

- others (little floating AB CP, little floating berms at W side of AB wall - good visible at 8xAA and 16xAA)

http://89.176.3.245/clone9/gallery/view_photo.php?set_albumName=album70&id=poperinge_floating_walls_berms_ai_collision

Profondeville.0.42

- game-play ok (floating AB wall)

- others (AI ATG berm collision at SW side of AB, little floating AB CP, 2 berms and buildings collision, little floating main building in ruin, tree and windmill collision)

http://89.176.3.245/clone9/gallery/view_photo.php?set_albumName=album70&id=profondeville_berm_tree_building_collision

Prum.0.42

- game-play ok (floating AB wall)

- others (little floating AB CP, little floating main building in ruin)

http://89.176.3.245/clone9/gallery/view_photo.php?set_albumName=album70&id=prum_floating_wall


Unfinished


P conclusion

All central buildings in ruins are little floating

All AB CP buildings are little floating

All road bridges (flat) have minor collision with terrain (inf-clipping)

http://89.176.3.245/clone9/gallery/view_photo.php?set_albumName=album70&id=paal_e_bridge_obj_terrain_collision

No sheep killed or wounded during test

Tall grass have visible artifact (dots) over grass from long rage

http://89.176.3.245/clone9/gallery/view_photo.php?set_albumName=album67&id=b39_tall_grass_artefacts_over_grass_visible_from_long_range

Philipville .39 N AB walls have different altitude from .40 and now floating (not checked others P* 0.39) All 0.39 AB walls and gates at AB will float probably.