HOW TO LONG GAME[a]
[a]This doc started (and first 8 in this list) by me. Other comments and additions are credited to their authors.
Feel free to add your POV, just keep the vibe/POV going. <3
More about me: ystrickler.com
[b]A nod to "Finite and Infinite Games" by James P. Carse?
[c]"Yo no me senté a llorar/ mientras veía mi rancho arder". New territory can only come with new mapmaking. Build ya own shite.
(And how much of this is new cartography?)
[d]Yes - how does one assemble a team of people willing to play/invested in the game?
[e]a deep focus for me at the moment. after a lifetime, more difficult than initially considered.
[f]This question, this question. Perhaps relating it to the game itself: the need for it to be fun and rewarding for others? But how is this something that you convince others of?
[g]A rigid plan can only work to optimize a short game, because the rules and win condition of the short game are known. If playing the long game is building a long game, then you can't pre-determine the outcome with a plan.
2 total reactions
Chris Lunney reacted with ♥️ at 2025-05-19 01:16 AM
J C reacted with ♥️ at 2025-05-22 15:36 PM
[h]Heard a good quip the other day, like: the longer the game the more indefinite the optimism required
1 total reaction
Joshua Hone reacted with 😍 at 2025-05-28 14:59 PM
[i]yes! the long game often does not feel like a game at all. to stay gaming you have to still find the fun wherever you are
[j]How/where do we acknowledge that there will sometimes be compromise and that there's a duty to be transparent about the trade-offs?
[k]extremely insightful. reminds me of this: https://fs.blog/long-game/
[l]Thanks for this