Shot List For MichaelSunDemoreelsummer2009_rev1:

00:00:08 --> 00:00:11:
Fire trail created with particle flow, then fire simulated with fumefx, also generated illumination from the fire with final render.

00:00:12 --> 00:00:15:
Created the water explosion. Particle flow, volumetric with afterburn, and small sparkles generated with pflow and render with krakatoa. Did not create fire trail.

00:00:16-->00:00:17:
Sand tornado created with pflow, rendered with krakatoa.

00:00:17-->00:00:22:
Disintegration shot, the disintegration created with pflow, rendered with krakatoa. The purple puff burst simulated with fumefx and then using the fumefx simulation to drive the pflow particles and then rendered with krakatoa.


00:00:22-->00:00:24:
Shot from school project. Everything 3D is done in maya. Animated the roots, created the destruction with blastcode , and also extra particles with maya particles, and finally smoke composited in nuke with z-depth.

00:00:24-->00:00:26:
Another shot from school project, following the previous shot. Tweaked the animation of the roots. Wood planks initially simulated with rigid body in maya, and then baked out the animation and brought into 3ds max tocreate the fracture/destruction of some of the planks, and also added particle debris in 3ds max, and then exported from 3ds max back into maya for renering.

00:00:37-->00:01:00:
Breakdown of the two shots from school project.

00:00:51-->00:00:57:
Match moved the body, and then created blood squirting from neck using realflow, as well as generating the wetmap on the wall from realflow. Also created the spray from initial impact using afterburn in 3ds max.

00:00:58-->00:01:03:
First shot from my work on Ben-10: race against time. Created the flame thrower for heatblast (the fiery character), using pflow and fumefx. Created the disintegration of the bad guy, including the flame the covers the bad guy, pflow on a match moved low-res geo, and fumefx. Yellow particles for dispersion created with pflow in 3ds max as well. I did not create the purple particles.

00:01:03-->00:01:05:
Second shot from my work on Ben-10: race against time. Created the crytals that hits the guy, with pflow. Also created the trails and the blasts and dispersing particles from the crystal impact. All done in 3ds max with pflow.

00:01:06-->00:01:13:
Barn shot part 1, large fire tornado created with pflow and simulated with fumefx. Did not create anything else in the shot, with breakdown for the shot.

00:01:14-->00:01:20:
Personal project. Trying to recreated the disintegration effects from the movie Blade. Everything done by me, created with pflow and thinking particles. Character animation exported from Endorphin, onto a biped which drives the skeleton and the skin. Rendered with vray, and composited in Fusion 5.

00:01:20-->00:01:38:
Personal project. Creating an entirely CG shot from start to finish. Modeling, texturing, animation, camera animation, destruction, fumefx simulation, rendering and compositing all done by me. Destruction created using rayfire and pflow, rendered in Vray and scanline, composited in Fusion 5.2, with breakdown as well.