Liz Davis: Scratch Lesson Plan
Grade 8, Algebra 1A
Belmont Hill School
Belmont, MA
6 class meetings (45 minutes per class)

Objectives
Students will learn to use the Scratch application
Students will learn to combine a series of Scratch scripts to create a game
Students will learn problem solving skills to fix the "bugs" in their design.

Resources:

Day 1

Homework:

Day 2

Homework:

Day 3

Homework:
  • Write down the criteria for an excellent, "A+" project

Day 4


Day 5



Day 6

Homework:
Students self evaluate their projects using the rubric and explain why this project was used in the math classroom. "Where is the math?"