A* and HPA*


A* Theory and Research:
  1. http://en.wikipedia.org/wiki/A*_search_algorithm, 
  2. http://www.policyalmanac.org/games/aStarTutorial.htm, 
    1. http://www.gamasutra.com/features/20010314/pinter_01.htm,
    2. http://www.policyalmanac.org/games/binaryHeaps.htm, 
    3. http://www.gamasutra.com/features/gdcarchive/2000/pottinger.doc,
    4. ...
  3. http://www.geocities.com/jheyesjones/astar.html
  4. http://theory.stanford.edu/~amitp/GameProgramming/,
  5. http://www.gamasutra.com/features/19970801/pathfinding.htm


HPA* Theory and Research:

Abstractions needed for implementation

Good Demo heuristic tests: