COM 581 WEEK 9

Presentation rubric (verbal passion (5), visual presentation (5), client analysis(10), proposed solutions (10)

PROJECTS:
ZOOPPA: Chao-Wei Wu, Keiichi Iwashita
HFH: Raquel Hirai/Christy Luther/Yulan Loken/Helen Pitlick, Corey Gil
SIFF: Tracey Cheng/Yen-Ching Liu/Pei-Chieh Chen, Suna Gurol/Peter Luyckx/Rebekah Petersen




GOOGLE WAVE: http://radar.oreilly.com/2009/05/google-wave-what-might-email-l.htmlhttp://www.techcrunch.com/2009/05/28/google-wave-drips-with-ambition-can-it-fulfill-googles-grand-web-vision/

http://www.techcrunch.com/2009/05/28/google-wave-drips-with-ambition-can-it-fulfill-googles-grand-web-vision/
COMMENTS
"Google becomes the Internet?"
"Web 3.0 is a zero-sum game."
"Google owning the conversation"
FB?

" I think Google has seen what Danah Boyd related recently and wants to get in front of the game:

'I was surprised to find that email is deader than ever among teens. As more of their parents and teachers are getting on Facebook (or MySpace), they see little reason to email with anyone. Thus, email is increasingly needed for having an account on various sites and for getting access to or sending attachments. But even when teens do use email for ‘work’, they do not use it for social purposes.' http://www.zephoria.org/though....._ques.html

They’re not particularly important now, but a generation that grows up without email will be a big deal for Google soon enough."


http://mediaspace.washington.edu/space


MINUTE PAPERS

GENERALLY

Though I haven't taken any other courses in the program it seems as though that storytelling can easily be considered one of the major cores to the proper use of social media.  In the transition from the business realm to the social realm it seems almost bluntly practical to use storytelling.  However, it's easier said than done.  Is the question then how to integrate business into social media so seamlessly that it seems like it's not business at all?


ABOUT: US (MOVIE)
Who is trustworthy in this well-connected Web 2.0 environment is a big problem. People have too many choices and voices around them that cause some kind of panic in people's mind. That's why the sound effect of the movie is so eerie. However, people actually find some mechanisms to identify who to trust and believe. Although, there is still some risks within the Internet world, it's just like physical world that there is always bad guys exist. We have to be cautious, but not to be over react.

George Lucas’s strategy to encourage people to play with his films is not only a smart move for the promotion, but also a natural transition. Also, I think that it is unfortunate to try to have control over those amateur productions forcing them in the direction to which the originators prefer. Once the films are released to the market, they are in other people’s hands. Indecent parodies are sometimes unavoidable outcomes.

Because trust is essential for establishing a relationship, and relationships are the building block of Web 2.0 applications and services, trust is what makes social networking work. But what happens when our trust is violated? Would a Couch Surfing Serial Killer kill off the service? Or, less dramatically, would you abandon social networking sites after being a victim of identity theft?  My take away from Zittrain is that we need to think about (and regulate?) these issues before we lose our faith, so that we won't end up losing out on the generative value of the Internet and social networking by totally abandoning them.

Watching the film in class was a nice reminder of the whole reason why social media exploded in the first place: connection and the gift economy. Viewing this connection without the lens of how to market social media, or apply soc. media to business, or how to get ROI was refreshing. I find the application of these tools for human good so much more inspiring than the application of the tools for money

I think that younger generations are more trusting.

I think people who participate in couch surfing are the true believers that most people are trustworthy and good. I, probably like the majority of society, would be very hesitant to sleep on someone's couch who I didn't at least know through a friend. I don't care what their reputation is online. I can just hear my mother now - Are you crazy! Hi my name is Corey and I don't trust you.

I think some communities are superficially built. For instance, the mother's communities usually last for a certain period of the time when they only talk and discuss the subject they have in common. However, I think with time participants start to know each other better and they may diverge in opinions and the community may even disintegrate.This was exactly what happened to the wife of a friend, who used to participate in these mother communities, and experienced a fragmentation of the community in the period of the elections. They got along well until realizing they had very different political views.

The networked information has motivated people to gather with other people that they would have never been able to connect with otherwise before. Initially it allowed people to achieve long-distance collaboration, and made it easy for friends and family to move across the world while still maintaining a close connection. But now it has allowed strangers to congregate with like-minded people from around the globe in real life public places. Can these connections become so strong that people move in real life to be near their new virtual friends and start to form groupthink-style colonies?


RANDOM THOUGHTS

I think Group Health is a very wise company that decided to embrace social media as a tool for better communication for its brand and service. But it also needs to be more opened minded and allow the employees to access those tools. There should be better solution for online security.

If Keen argues the amateurs are not professional due to the lack of gatekeepers, that argument doesn't work.   What's different is that, now we have to do the job by ourselves. We have to be our own gatekeepers and filter system.

-"Ultimately 'Free' is the enemy of 'Good'" http://news.cnet.com/8301-1023_3-10250711-93.html?part=rss&subj=news&tag=2547-1023_3-0-5
McGuinness lashed out at the "hippy values" of technologists, accused ISPs of profiting "on the back" of music creators, called the Digital Millennium Copyright Act a "thieves charter" and criticized the big record companies for a "lack of foresight."


This week I attended an O'Rellywebcast. It was interesting how similar the experience was to our class sessions. Presenter Brett McLaughlin used lecture format, which was broadcasted in real time to participants. Students made comments by instant message, which all could read and contribute to in real time. Brett monitored the IM feed and responded to comments and questions from participants as they came up. The effect is very much like being in COM 581, with the class commenting aloud, and via Twitter, which is monitored by Hanson and Mark. The added channel seems to increase focus – and forces greater attention from participants who are thinking and responding on several channels at once.

Author and cognitive theorist Brett McLaughlin spoke on “Effective Communication: Making your point in a video-game culture”. It is his point that to effectively communicate with an audience conditioned by interactive learning and multimedia content – the communication must be engaging, and speak to your audience's needs in a manner to which they'll respond and interact… A case for Twitter in the classroom!