mgk@umd.edu and kkraus@umd.edu
Follow us on Twitter as @mkirschenbaum and @karikraus
Find us in Second Life as Matth3w Merryman and Penelope Recreant
DIGITAL HUMANITIES is already a vast and multi-faceted field, and during our week in Taos we will only be scratching the surface of the surface. Our primary orientation will not be procedural in nature, that is how to use specific software or complete particular tasks, but rather directed toward gaining a broad overview of the many different kinds of methods, practices, and scholarly and creative work currently being conducted under this aegis.
We will devote some attention to the history of computing in the humanities, and much more attention to discussing what computation can and cannot do in fields such as ours that privilege ambiguity, indeterminacy, and collective conversation. Specific themes and topics will include text analysis, text mining, visualization, the vexed trope of the "electronic book," the symbiosis between electronic text and textual scholarship, the implications of Google Books and mass-digitization, creative writing and electronic literature, literary gaming, and virtual worlds. We will pay particular attention to the relationship between digital humanities and the profession, and indeed ask whether digital humanities is simply a sub-specialty (like the 19th century novel, say) or a set of practices that cut across all specializations.
While there will be some hands-on work, and while we will seek to introduce you to some useful tools and resources, the real value of the seminar will be in our discussions and conversation. To that end we encourage you to pitch in right from the start, and make the seminar about what matters to you through lively talk and critical engagement.
Tuesday, July 21: Models, Algorithms, and Visualization
Questions: What does "digital" actually mean? Should humanists count things? Can machines read? Can computation and interpretation co-exist? Why does modeling matter? Is there "humanistic" visualization in the same manner as scientific visualization? Where did digital humanities come from? Can it be defined? Should it? Is it a temporary, transitional phenomenon or a long-term transformation?
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Wednesday, July 22: Archives, Editing, and the Future of the Book
Questions: Is "electronic book" an oxymoron? A paradox? An ideal? A reality? What is an electronic document? A copy? Surrogate? Simulacrum? How does electronic media change the practice of scholarly editing? What's "markup" anyway? Are we talking about archives, editions, databases, or none of the above? What will we do with a million (or fifteen million) books? Is reading really "at risk"?
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Thursday, July 23: Electronic Literature
Questions: What have creative writers done with computers? Hypertext, cybertext, interactive fiction . . . what's the difference? Do we really want non-linear narrative? Has cyberspace found its Dickens yet? How do you teach electronic literature to undergraduates? How do you preserve it? What's going to happen to David Foster Wallace's laptop?
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Friday, July 24: Alternate Reality and Virtual Reality
Questions: How does the "virtual" interact with the real world? What is locative media? What happens when digital humanities goes mobile? Can humanists play "serious games"? I don't have time for my real life, why would I want a second one? Do virtual worlds have ideologies? How are race, class, and gender represented (and embodied) online?
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Saturday, July 25: Digital Humanities and/as the Profession
Questions: Blogging, Wikis, Twitter, RSS . . . Is all this just for "digital humanists" or are these tools every scholar can use? What's that . . . EndNote is obsolete, you say? Tell me more! What is Creative Commons and why should we care? Should you let your students cite from Wikipedia? Should graduate students and assistant professors blog? Be on Facebook? Should we "friend" and "follow" our students? Can you get tenure (or a job) by doing digital humanities? What is a digital humanities center? This is all very exciting--where do I go from here?
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