Glacier Ridge
2009 Klondike Derby
January 30- February 1, 2009
Klondike Schedule:
Friday February 8th
9:00- Leader Cracker Barrel and troop’s registration
Saturday the 9th
8:00- Flag Ceremony at Broadbent Reception
8:30- Events Begin
12:00- Lunch; events closed
1:00- Events Begin Again
4:00- Events End; judges accept no new score cards
4:30- Score cards turned in at Broadbent Reception
8:00- Closing Campfire at the Amphitheater
9:30- Klondike Evaluation at the Amphitheater
Events:
Troop 461- Catapult
Troop 22 - Captive Haul
Crew 1 - First Aid and Shelter Building
Troop 662- Pyre Building
Troop 367- Ship Navigation
Troop 620- Blindfold Tent Pitch
Troop 13- Lashing Ram
Troop 143- Survival Pillage
Troop 403- Skits
Awards Presentation:
An awards presentation is planned for Saturday night at the Amphitheater. Judges should prepare totems for patrol flags for first, second, and third place patrols for their events. Patrols should have their flags at the presentation. 1st place overall will receive Klondike Bars and ribbons. 2nd, and 3rd place will receive ribbons. Separate awards will be provided for Spirit.
Miscellaneous Information:
There will be separate Webelos and Venturing Divisions which will have different score cards and will compete for different overall awards. Each event will give the event totems to the best teams no matter which division they are in.
From the time a judge receives a patrol’s scorecard, no adult assistance is allowed.
THE LAKE AND THE CONSTRUCTION SITE ARE OFF LIMITS; any patrol that violates this rule will be disqualified from the competition and may be asked to leave camp!
The maximum number of people per patrol is 8 and the minimum number of people for each patrol is 4.
A patrol can only compete in each event once!
Each unit sponsoring an event must be ready to run two teams concurrently.
Safety:
Each patrol should have a first aid kit. Every troop should take care of small injuries like cuts and bruises. Stay away from lake, streams and the construction site. Patrols that violate this rule will be disqualified from the competition and the troop may be asked to leave camp. Proper clothing is a must. All Scouts need to be wearing waterproof boots, gloves and hats. Troop leaders must assume responsibility for proper clothing of their Scouts. All adults at camp should be on the look out for boys who are not dressed properly. Patrols with boys who are not properly dressed will need to go back to their site and dress correctly before continuing with their competition. There will be a First Aid station and Broadbent Reception.
Lunch:
Patrols stop for lunch at noon. Patrols report to the judge of the event site they are assigned to on their scorecard around noon. Patrol leaders are to sign in with the judge before starting to cook. If the patrol is using a stove, then an adult should be present when the patrol is lighting the stove. A maximum of 25 points will be awarded for each of the following qualifications: Hot meal, hot drink, safety and proper clean up for a total of 100 points. Patrols should be prepared ot feed at least 2 judges.
Spirit Points Award
A total of 20 points are possible from each event location for the spirit award. The spirit award will be awarded separately from the overall event scores. Points will be awarded at each event based on the patrol flag, yell, general behavior and general preparedness.
Fees:
The cost of the Klondike Derby will be $5.00 for every Boy Scout and Scouter. The attendance roster at the end of this program must be completed and handed in with money at check-in on Friday night. The fee will cover the cost of the patch, equipment for events, and administration. Troop sites, cabin fees, as well as meals and other costs are not included.
Enclosed in this publication are helpful guides toward successful winter camping. Winter camping equipment tips - Clothing and Suggested Personal Winter Gear. The following is a listing of helpful hints for winter.
Do not use a tent heater! They are not only dangerous, but not permitted by Scout camping regulations.
Newspaper or cardboard if kept dry is an excellent insulator beneath your sleeping pad. Put it in a plastic bag or between layers of plastic. Believe it or not much of your heat loss when sleeping is from improper insulation from the ground.
Protect your water from freezing. Carry it close to your body or inside your coat on the trail, put it in a plastic bag in your sleeping bag with you at night if it is extremely cold.
Plan your menus to reflect the amount of activity and the weather. Lots of carbohydrates and liquids. Some foods do not travel well in the cold. Try cooking frozen eggs (or just cracking them).
Encourage the boys to try to stay dry. When they get wet anyway, make sure that they are prepared with a change of clothes after the competition is over and they are not as active.
Sun or ski glasses can protect your eyes from long exposure to the glare off snow, ice, and will prevent snow-blindness.
Look in the Scout Handbook and Fieldbook for more information. There are numerous publications that can be helpful as well. For a few dollars you will find the Okpik: Cold-Weather Camping book from the BSA a valuable tool.
Because of the Emerald Ash Borer Quarantine, no unprocessed wood can be transported from Cuyahoga County to Beaumont so you must either use kiln dried (processed) wood or wood collected at Beaumont.
Glacier Ridge District Klondike 2009
Unit Attendance Sheet
(Turn in at registration)
Registration Repot fro Troop # Camp Site: We are registering Scouts and adults
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First Aid and Shelter Building
Crew 1
The patrol will be given a first aid scenario requiring first aid skills encompassed within the requirements for Tenderfoot, Second Class and First Class ranks. The patrol will be required to treat victim(s) and explain the treatment to the judge (or, to the extent more appropriate to the safety of the event, only describe the treatment to the judge). The treatment can and should involve many patrol members, but only one Scout (who may or may not be the Patrol Leader) should be the spokesman to describe or explain the treatment.
Using the materials you have brought (including your sled if you wish), build a shelter that will protect three people from the weather until help arrives. Only these materials and your sled may be used. Note that all lashing and first aid must appear in the Official BSA handbook, First Aid Merit badge book, Pioneering merit badge book or Wilderness Survival merit badge book.
Scoring:
First Aid properly handled for the specific scenario1 80 Points
Shelter secure4 (any lashings used must be properly done;
subtract 5 points for each improper lashing) 20 points
Total possible points ……………………………………………………100 points
The amount of time it takes to treat the victims and have them stable in the shelter will be recorded, but only used in the event of a tie.
Minimum equipment required for patrol to bring:
First Aid kit meeting the standards in the Boy Scout Handbook for Second Class Requirement2
Blanket or other weather-appropriate material for treatment of shock
Tarp (no smaller than 6 feet by 6 feet)
3 poles approximately 6 feet long with no flat sides3 (may be natural or processed)
Ropes or twine for assembly of shelter
Material to set up shelter
Ship Navigation Orienteering
Troop 367
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Items brought to event by patrol:
• Score Card.
• A few sharpened pencils (don’t bring pens - the ink freezes).
• At least one compass.
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Overview:
• There will be 7 poles spread out in the event area, each with a color on it.
• The patrol begins at the designated starting point and will be given a degree measure
(e.g. 42˚).
• A patrol member will then go to the pole which he thinks is in that direction, measuring his pace to learn the distance.
• When he reaches the pole he will then have to write down on the provided blank Answer Sheet - next to the order number he thinks is correct - the color on the pole (e.g. BLUE), and the distance to it, in feet, from the previous coordinate (e.g. 36 ½ ft.).
• On the pole there will be another degree measurement for the next scout to follow.
• They will do the same with the rest of the poles and they will end up back at the starting
point if they have completed the course correctly within the event time limit.
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Rules:
(There will be an event judge with each patrol playing at all times to ensure that all rules are followed.)
1. The event time limit is 5 minutes.
2. Each time only 1 boy is allowed figure out which one is the next pole and he must do this without help from other patrol members. The same boy will have to measure the distance using his pace, also without help. When they reach the pole he must write down, beside the number which he thinks is next in order, the color displayed on the pole and the distance to it from the previous coordinate without help from other patrol members. The patrol must not communicate while an answer is being worked out.
Captive Haul Relay
Troop 22
This description is unclear, an updated version will be released as soon as it is available.
Equipment provided: one A-frame (pre-built)
Event:
Each patrol will choose one member to act as captive. They will then split into two pairs and one individual. Any patrol with fewer than 6 members will be required to have members go twice. Every patrol member must participate before any scout is involved with a second carry. Each pair will run through a set course using a different carry: two handed seat (interlock arms under captive’s thighs and behind back of captive), four handed seat (form a rectangle with arms of carriers by holding left elbow with right hand and holding the other person’s right elbow with your left hand), and final individual will use the pack-strap carry (with back to captive cross their arms in front of you and grasp their wrists, lean forward slightly and pull the captive onto your back). Final run through course will involve the entire patrol carrying the captive on the A-frame. The patrol will carry the A-frame by its sides thru the course with the captive hanging onto the A-frame.
Score will be based on time of the patrol running through the course. Each time the captive touches the ground 10 seconds will be added to the time. Once the course is set up a time will be chosen that patrols will aim for and the difference between their time and the chosen time. Patrols that complete the course faster than the set time will be awarded 100 points.
Catapult
Troop 461
Objective: Use a catapult to launch a ball for distances and accuracy with extra points for hitting specific targets.
Scenario: Your patrol is traveling through the woods. You come across a castle with high walls and surrounded by a moat. Being Vikings you decided to attack. Looking around you find a catapult that you could use but no stones to throw as ammunition You have only 20 minutes to attack before the castle can form their defense. The walls of the castle are too high to attempt to scale them. Besides, the moat looks like it is home for a few crocodiles. There doesn't seem to be any other way in. As your luck would have it, there is a rock supplier that will sell you ammunition but his price is very high, He will exchange his rocks for knowledge.
Procedure: Answer the question of the rock supplier to get stone (ball) to launch at the castle wall. He dislikes the castle owner so he will give the first three rocks for free but you must correctly answer his questions answers to get an additional stones, Max stones 3 plus 7 or 10. You have five minute to answer all the questions.
No one will be allowed to touch launch arm you must use the rope to fire the shot. You will be given 3 practice launches, and 3 to 10 real launches to score the most points. You can you touch it only when you load the arm but afterward you made not touch it.
Materials supplied: 1 catapult, targets and balls,
Required Equipment (none)
Scoring:
Questions - 5 points per correct question, possible 35 points. All questions from
The scout hand book up to first class.
Accuracy - 5 points per projectile that lands within the four-foot diameter of the target for a possible 50 points.
Distance – 1 point for each yard the longest shot flies ball, marked where it hits (Up to 15 points best shot ball)
Lashing / Battering Ram
Troop 13
Event Description:
1. Tie one end of a rope to the battering ram (log) using a timber hitch, the other end of the
rope is tied around the waist of one Scout, using a bowline.
2. Scout drags the battering ram 50 feet to the lashing area
3. In lashing area, remove timber hitch, and lash two staves to the battering ram.
4. Four Scouts pick up the battering ram, using the staves as handles, and cross the field of
battle, knocking down 5 targets. Targets must be knocked down in order, with the end of
the battering ram. If targets are hit out of order, or with any other part of the battering ram,
a 30 second penalty will be awarded.
5. After the fifth target is knocked down, the Scouts return to the starting point and drop the battering ram, time is stopped. Lashings are judged.
Scoring
Timber hitch 10 points
Bowline 10 points
Lashings
Clove hitches 10 points
Wrapping 10 points
Frapping 10 points
Tautness 10 points
Time 40 points
Equipment provided
Battering ram (log)
Targets
Equipment required
Two ropes, ¼”-3/8” in diameter, 15 feet long
Two staves, 5’-6’ long, 1”-2” in diameter
Points for time:
Time Points
Under 2:00 40
2:00-2:29 38
2:30-2:59 35
3:00-3:29 33
3:30-3:59 30
4:00-4:29 28
4:30-4:59 25
5:00-5:29 23
5:30-5:59 20
6:00-6:29 18
7:00-7:29 15
7:30-7:59 13
8:00 or over 10
Viking Stories Event
Troop 403
Description:
Patrols will have to perform two skits; one skit The Invisible Bench (attached) will be performed by all Patrols and count for 50% of their score. This gives us (the judges) a fair platform to score the skits by. The second skit is any other skit chosen by the patrol that is not the mandatory one. Skits do not have to be original (they can be oldies but goodies) but well done and include everyone. The top 4 patrols will be allowed to perform their skits at the closing campfire.
Rules:
Patrols must ask permission to enter and leave the site.
Every Patrol must do the mandatory skit.
Chosen skits should be scout appropriate.
Everyone in the patrol must have a part.
Props and extra loud voices would probably help your score.
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Invisible Bench Skit 2
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What Is Going To be Graded |
Possible Points |
Possible Points |
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Loudness |
Can everyone be understood clearly? |
1-10 points |
1-10 points |
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Props |
Are they well done and used convincingly? |
1-10 points |
1-10 points |
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Performance |
Does everyone know what to say and when? Does it seem to be well rehearsed? |
1-10 points |
1-10 points |
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Amusement |
Is the Skit funny and done convincingly? Does it have a punch line? Does it have a Viking Theme? |
1-10 points |
1-10 points |
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Overall Performance |
On a scale what would you rate it? |
1-10 points |
1-10 points |
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Total |
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50 Points |
50 Points |
Invisible Bench
Description:
This skit will be performed by everyone so as to have a fair way to judge this is a way to do the skit but you will not lose points if you chose to do the same skit a different way.
Equipment: 4 or more scouts
Preparation: One person appearing to sit on something invisible.
Performance:
(Scout1 is on the invisible bench already)
(SCOUT 2 walks up to SCOUT 1 and says) “what ya doing?”
SCOUT 1: “Sitting on this here invisible bench.”
SCOUT 2: “Can I join ya?”
SCOUT 1: “Sure!”
Repeat until all but one of the scouts are sitting on the invisible bench.
SCOUT **: “what are you doing?”
SCOUT 1: “sitting on this invisible bench.”
SCOUT **: “How? I moved it over there yesterday!” (Points somewhere else)
All the scouts sitting fall down immediately.
Pyre Building
Troop 662
On an epic excursion to pillage and plunder, a fellow Viking comrade fell during battle. To honor his passing, you and your patrol of Vikings have decided to give your friend a proper burial. To do so, your patrol must build a pyre to burn his remains to aid him in his ascent to Valhalla. According to the customs of your Viking clan, a proper pyre is built 8” high, with the fallen one’s remains left at 12”
Rules & Requirements
The “remains” will be placed at 12” high on a rack that will be provided
The “remains” will be an approximately 3” by 5” paper package containing flare powder which will burn bright red
The pyre must be no more than 8” high and fit under the rack
Pyre must be made of untreated, processed wood or wood gathered at Beaumont
Dryer lint and natural fibers may be used, but must be smaller than 3” in diameter as laid in the fire.
No paper products, chemicals or accelerants may be used
Time starts when the 1st match is struck
Time ends when the judge 1st sees the flare powder go off
Patrol with the fastest time wins
Required Equipment
Wood and Kindling for fire building
Fire Man Chit
Note: Because of the Emerald Ash Borer Quarantine, no unprocessed wood can be transported from Cuyahoga County to Beaumont so you must either use kiln dried (processed) wood or wood collected at Beaumont.
Survival Pillage
Troop 143
Scenario
Your longship has capsized. You and your comrades must pillage a nearby village for supplies. You will need to survive for one night until the rest of your clan makes landfall.
Rules
-3 minute time limit. No points awarded for speed, take your time and decide carefully.
-points will be awarded for items. The number of points is based on a list that will be held by the judges
-no talking. No signaling. Each scout must make their own decision.
-there is a 10 item limit. People can be sent again if necessary.
-one item must be brought back at a time
items are scattered about in an area in “huts” (boxes)
Required Equipment (none)
Blindfolded Tent Pitch
Troop 620
Basis: Each Patrol must pitch a tent properly while blindfolded
Rules: Every Member of the patrol must wear a blindfold (provided) except for the patrol leader. While the rest of the patrol is blindfolded the patrol leader will examine a properly pitched tent of the same kind. The time will start when we lift the tarp concealing the properly pitched tent. The patrol leader only has one opportunity to examine the tent and has as much time as they want but they must know that their time will start when we lift up the tarp. The patrol leader will then verbally guide the patrol in setting up the tent.
Scoring:
Timed event
5 seconds added every time the patrol leader touches a patrol member
Disqualified if the patrol is caught cheating in any way (we will make sure that they are not peeking out from under their blindfold.)
For everything that is set up wrong the judges will come up with an appropriate time to be added and then mark it down to remember for future patrols (this way it will still be fair) (example: 2 seconds added if a clip isn’t on, 10 seconds if rain fly is backwards)
Required Equipment (none)
1 The scoring for the first aid will be broken into specific scores for specific elements so that it will be objective among the judges, but to describe those elements here would disclose too much. The event is intended to encourage preparedness for a wide variety of first aid needs, not just the ability to prepare for one situation described in advance.
2 Do not actually use any non-reusable materials in the event. For example, if treatment called for application of a gauze pad, display the gauze pad in its sealed sterile wrapper and describe how it would be applied. Do not open sterile materials for the event. (Save them for the real thing!)
3Remember that natural wood cannot be brought to Beaumont due to the Quarantine laws. If you plan to use natural wood you will have to get it at Beaumont.
4A patrol may elect to not build a shelter; they will still receive points for the first aid section of the event.