EdTech 597: 
Social Network Learning in Virtual Worlds


Department of Educational Technology
Boise State University
Fall
2009

Annie Jeffery 




EdTech Island Sound Garden




Mission of Dept. of Educational Technology
The Department of Educational Technology supports the study and practice of facilitating and improving learning of a diverse population by creating, using, managing, and evaluating appropriate technological processes and resources.   Believing technology is a tool that enhances and expands the educational environment, we promote the use of current and emergent technologies for teaching and learning in a dynamic global society. Educational technologists are leaders and innovators, serving in institutions of higher education, public or private school settings, federal, state or local educational agencies, community organizations, and the private sector.



Course Description & Prerequisites
Social Networking is a growing field of expertise, and has much to offer virtual world teachers wishing to explore new ways of communicating and collaborating both in-world and out-of-world. This graduate level course will explore collaborative and emergent pedagogies related to the use of social networks in virtual world teaching. Participants will gain hands-on experience with a variety social networking tools, create a community-based resource, and have an opportunity to become part of the emerging network of virtual world educators.


System requirements: http://secondlife.com/corporate/sysreqs.php


Prerequisite skills:



Course Goals & Objectives 

Objectives


Outcomes



Course Readings & Resources 


Suggested Reading Resources

 



Additional Online Resources


  • This course includes asynchronous and synchronous components, including Blackboard, and a weekly meeting on Thursdays, 3-5 PT, 4-6 MT, that occurs on EDTECH Island in Second Life, a virtual world. A basic account in Second Life is free. Be forewarned that there is Mature and adult content in Second Life.  This version is not for children, although there is also a separate "Teen Second Life" that educators can get permission to join.  This mature content can be avoided at most times by not going to places on the map with an "M," and instead staying in PG areas.  Class activities will be restricted to PG environments.

Assignments & Grades
Grades will be based on total number of points earned on the following: 


1.   Weekly Class Activities, Assignments & Participation - Your online participation is critical to your own learning.  Each week, you participate in weekly discussions, group work, activities, and/or mini-assignments. These activities are designed to enhance your understanding of the weekly topic.  We're interested in the quality of your critical thinking, your reflections, your ability to find connections between materials, between theory and practice, your ability to contribute new understandings to the course, to assist your peers in their own learning and problem solving.  If we feel you aren’t reaching this standard, we will communicate with you.  We will indicate minimum requirements.  You are always welcome to add more.  

2.   Reflective Action – Reflection on learning is critical to developing long-term and deeply instilled learning.  Reflective Action is a process for reflecting on learning, and considering and applying your learning to your own teaching context.  Reflective action will occur via weekly discussions and note taking, and form part of the creative writing process.

3.   Teaching- Plan, teach, and evaluate a lesson in SL. These 15-20 minute micro teaching sessions will involve use of a chosen social networking tool or service.

4.   Social Network Participation – Make weekly contributions of resources, teaching techniques, etc. to support creation of the final project wiki. Some of these contributions will be completed during weekly class meetings. Guidelines to be discussed in class.

5.   Final Synthesis Project – Each student is required to complete a final project demonstrating application and synthesis of the course topics.  The projects should relate to social networking tools and services, support virtual world teaching or teachers in some way and contribute to the class wiki. You will form part of the editorial process for the final wiki through constructive review of wiki entries. Project guidelines are handed out in class.




Assignments
Points

15 Weekly Activities & Participation  (20 points each week)

300

Teaching in SL

            200

Social Network Participation

            250

Final Synthesis Project

250

Total Points

1,000

Grading Scale:  
A = 900-1000
B = 800-899
C = 700-799
D = 600-699
F =  0-599  


Schedule


The course week runs from Thursday through Wednesday with in-world class meetings being held on Thursdays, 3-5 PT, 4-6 MT, on EDTECH Island in Second Life. Assignments are due on Wednesdays before class, weekly agendas will be available on Thursday mornings. The syllabus and schedule is not set in stone and maybe adapted depending on the needs of the class and the availability of Guest Speakers.

 



Topics Start Date Activities Outcomes Guest
Week 1: Introductions to Course, Social Networking & Virtual Worlds Aug 27

Introductions & housekeeping




Week 2: Introduction to social networks - in-world and out-world (Labor Day) Sept 3 Coping with timezones Joining groups and societies tbc
Week 3: Social Networking: An Emerging Pedagogy Sept 10 Understanding pedagogies for social networking
tbc
Week 4: Working Collaboratively Sept 17

Getting started in working  collaboratively


tbc
Week 5: Wikis Sept 24 Setting up the wiki, decide topics and roles  Begin class wiki project
tbc
Week 6: Mobile technology  Oct 1 Connecting in-world and out-world communities Class wiki project collaboration tbc
Week 7: Image Creation and Sharing Oct 8 Creating job aids, teaching with image libraries
tbc
Week 8: Movies and movie clips

Oct 15 Sharing "Live" action
tbc

Week 9: Diary-like tools


Oct 22 Reflecting and exploring thoughts
tbc

Week 10: Mash-ups and remixes

Oct 29 Creating new content from existing materials

tbc
Week 11:  Bookmarks and referencing Nov 5

Sharing resources with peers

First project drafts due; Peer review begins Proposal writing tbc
Week 12: Challenges & Concerns; Project Planning Start Wiki Project Nov 12 Copyright and Intellectual Property Rights, Privacy
tbc
Week 13: Putting it all together Nov 19 Blending technology and experience Peer review of projects ends
Final edits for class wiki begins
tbc
Week 14: NO CLASS, THANKSGIVING HOLIDAY Nov 26 Teaching using a social networking tool Peer feedback on teaching tbc
Week 15: Micro teaching session
Dec 3 Teaching using a social networking tool Peer feedback on teaching tbc
Week 16: Micro teaching session
Deliver Final Projects
Dec 10 Teaching using a social networking tool

Peer feedback on teaching

Final projects due

tbc

 


 



Course Expectations


Course work in EDTECH 597 is divided into 16 weeks of the semester. The types of assignments and the level of interactivity vary from week-to-week.  This is not a self-paced course, and projects involving collaboration with peers are required.  We will always try our best to give clear directions on what, where, when, and how in the course schedule folder in SocNet.


Communication with the instructors and/or students in the class can be readily accomplished through the email, SocNet Discussion Board, or in Second Life. We will usually return email within 24 hours, and are happy to schedule a time with you to discuss your questions and work. A Student Lounge Area is provided in-world for the class to meet informally. This provides an opportunity for you to visit with other class members about any topic of interest. We encourage you to use this area to visit with other class members (much as you would in the hallway before an on-campus class).


There is also a FAQ thread in SocNet Discussion Forum, and we will post questions for students that we think may help the whole class. Please don’t hesitate to ask questions – online environments vary greatly, as well as students' experiences with them.
 
Instructions for where and when to submit assignments will be given in each Course Schedule in the SocNet wiki. All assignments are due on a weekly basis before class each Monday at the latest unless indicated otherwise.


Standards


The assignments in this course have been aligned to the AECT-NCATE Standards for the Accreditation of School Media Specialist and Educational Technology Programs: http://www.ncate.org/public/programStandards.asp?ch=4#AECT


Academic Honesty


It is expected that students in this class will create original works for each assignment. We will follow the BSU Student Code of Conduct and also observe U.S. copyright laws in this course. In addition to this please adhere to the following guidelines:

  • Please do original work for each project. Projects that were created for other classes may not be submitted for credit in EDTECH 597. Each project may only be submitted for credit one time by the person who created it. The BSU Student Code of Conduct states: "Academic dishonesty also includes submitting substantial portions of the same academic course work to more than one course for credit without prior permission of the instructor(s)."
  • All project text should be original text written by the student who is creating the project. In a traditional course, the exception to this is the use of small amounts of quoted material that is properly cited. Copying and pasting from other Web sites or projects (including the instructor's examples) is not allowed. For materials created collaboratively, please acknowledge authors and sources where requested. A Creative Commons License or GNU Public Licence will specify terms of use or re-use for materials.  
  • Images and sound clips used in projects should be original, or used with permission of the owner, or come from the public domain. Please check terms of use on sites containing these items.
  • Please cite the source for materials that are obtained for your projects unless they are created by you. If permission is granted for use of copyrighted materials please post a statement explaining that near those materials.

In the event of academic dishonesty a complaint is filed with the BSU Student Conduct Office with supporting documentation. This complaint remains on file and actions may be taken against the student (e.g., loss or credit, reduction in grade, etc.).


More information about copyright: Several great links to copyright information are available on the BSU Academic Technologies site at: http://itc.boisestate.edu/resource.htm


Late Work


Please be advised that the following late work policy will be enforced in this class:

  • Only one assignment may be submitted late. This one late assignment can be no more than one week late or it receives zero points. All other late work receives a zero.
  • Due dates falling within the last week of class are final and those assignments may not be submitted late.
  • All assignment due dates fall on Mondays. Assignments must be submitted before midnight Mountain time on scheduled due dates. For time zone information please visit the World Clock Web site: http://www.timeanddate.com/worldclock/

It is a good idea to schedule specific times to work on your assignments each week and keep the appointment with yourself. Plan to spend 8 - 12 hours per week on this class. The amount of time actually needed will depend on entry-level skills. It is in your best interest to start early on each assignment to give yourself time to fix technical problems or get help before the due date passes.


Advanced Copies of Assignments


Please understand that we are continually adding new materials and multimedia to our course assignments. Although we applaud students who wish to work ahead it is not feasible for us to prepare advanced copies of assignments. Full assignment details will only become available at the beginning of each new assignment week (Thursdays). An outline of topics and reading assignments is available in the course schedule. The reading assignments are all listed so they may be completed in advance if desired.