Assembled by Drivin

Wasteland Recipe Guide

Quick Checklist


  -Crafted items needed to access Wasteland missions- (Not to be confused with Outskirts missions)
-Cloak
-Glasses
-Gun
-Scythe
 
   -What Qualifies as a... 
 
 Cloak:

         -Ancient Blueprints needed-

         -Basic Blueprints needed-

 
 Glasses:
          -Ancient Blueprints needed-

          -Basic Blueprints needed-

 
Gun:
           -Ancient Blueprints needed-
           -Basic Blueprints needed-

 

 Scythe:

          -Ancient Blueprints needed-

          -Basic Blueprints needed-

 
 
  -Crafted items needed to complete the Eye of the Storm special mission-
-Pair of Boots
-Cowl

   -What Qualifies as a...

Pair of Boots:

         -Ancient Blueprints needed-

         -Basic Blueprints needed-

 
 Cowl:
          -Ancient Blueprints needed-

          -Basic Blueprints needed-

 




Wasteland Recipes

Detailed information with ingredients needed and procedure on how to create each Wasteland item:  (Items ordered from easiest to hardest to make in each Category)
    
        Cloaks
:
Basic Dustcloak: 2 less Stamina lost from Wasteland Disease
---Ingredients-
Wooden Tile x2 OR Ceramic Tile x2
Metal Scraps x2
Filtered Thread x2
---Procedure-
Wooden Tile + Wooden Tile = Wooden Plating OR Ceramic Tile + Ceramic Tile = Ceramic Plating
Metal Scraps + Metal Scraps = Metal Rivets
Wooden Plating OR Ceramic Plating + Metal Rivets = Basic Harness
Filtered Thread + Filtered Thread = Filter Wrappings
Basic Harness + Filter Wrappings = Basic Dustcloak
 
 
Weighted Dustcloak: 5 less Stamina lost from Wasteland Disease, -3 Levels
---Ingredients-
Steel Tile x2
---Procedure-
Steel Tile + Steel Tile = Steel Plating
Metal Scraps + Metal Scraps = Metal Rivets
Steel Plating + Metal Rivets = Weighted Harness
Filtered Thread + Filtered Thread = Filter Wrappings
Weighted Harness + Filter Wrappings = Weighted Dustcloak
 
 
Wasteland Dustcloak: 10 less Stamina lost from Wasteland Disease
---Ingredients-
Steel Tile
Ceramic Tile
---Procedure-
Steel Tile + Ceramic Tile = Reinforced Plating
Metal Scraps + Metal Scraps = Metal Rivets
Reinforced Plating + Metal Rivets = Wasteland Harness
Filtered Thread + Filtered Thread = Filter Wrappings
Wasteland Harness + Filter Wrappings = Wasteland Dustcloak
 
 
Dustcloak of Sneaking: No lost Stamina from Wasteland Disease, +1 Strength outside of Wasteland
---Ingredients-
Lightning Rune (Ancient Blueprints needed)
Steel Tile
Ceramic Tile
---Procedure-
Steel Tile + Ceramic Tile = Reinforced Plating
Metal Scraps + Metal Scraps = Metal Rivets
Reinforced Plating + Metal Rivets = Wasteland Harness
Wasteland Harness + Lightning Rune = Magical Harness
Filtered Thread + Filtered Thread = Filter Wrappings
Magical Harness + Filter Wrappings = Dustcloak of Sneaking

       Glasses:
 
Desert Shades: +1 Strength in Wasteland
---Ingredients-
Brass Wiring x4
Crystal Lens x2
---Procedure-
Brass Wiring + Brass Wiring = Brass Framework
Brass Framework + Crystal Lens = Desert Monocle
Desert Monocle + Desert Monocle = Desert Shades


Solid Shades: +2 Strength in Wasteland
---Ingredients-
Wolf Rune (Ancient Blueprints needed)
Brass Wiring x4
Crystal Lens x2
---Procedure-
Brass Wiring + Brass Wiring = Brass Framework
Brass Framework + Crystal Lens = Desert Monocle
Desert Monocle + Wolf Rune = Magical Desert Monocle
Magical Desert Monocle + Desert Monocle = Solid Shades

        Gun:
 
Makeshift Pistol: +2 Levels on Bingos
---Ingredients-
Copper Shaft x2
Metal Scraps x2
---Procedure-
Metal Scraps + Metal Scraps = Metal Rivets
Copper Shaft + Metal Rivets = Basic Handle
Copper Shaft + Blackened Dust = Basic Firing Pin
Basic Handle + Basic Firing Pin = Makeshift Pistol 
 
 
Average Pistol: +3 Levels on Bingos
---Ingredients-
Silver Shaft
Copper Shaft
Blackened Dust
Metal Scraps x2
---Procedure-
Metal Scraps + Metal Scraps = Metal Rivets
Silver Shaft + Metal Rivets = Reinforced Handle
Copper Shaft + Blackened Dust = Basic Firing Pin
Reinforced Handle + Basic Firing Pin = Average Pistol 
 
 
Wasteland Pistol: +4 Levels on Bingos
---Ingredients-
Cobalt Shaft
Silver Shaft
---Procedure-
Metal Scraps + Metal Scraps = Metal Rivets
Silver Shaft + Metal Rivets = Reinforced Handle
Cobalt Shaft + Blackened Dust = Cobalt Firing Pin
Reinforced Handle + Cobalt Firing Pin = Wasteland Pistol 
 
 
Pistol of Repeating: +4 Levels
---Ingredients-
Ocelot Rune (Ancient Blueprints needed)
Cobalt Shaft
Silver Shaft
---Procedure-
Metal Scraps + Metal Scraps = Metal Rivets
Silver Shaft + Metal Rivets = Reinforced Handle
Cobalt Shaft + Blackened Dust = Cobalt Firing Pin
Cobalt Firing Pin + Ocelot Rune = Magical Firing Pin
Reinforced Handle + Magical Firing Pin = Pistol of Repeating 

        Scythe:

Makeshift Scythe1 : +1 Range on Wasteland Missions  
---Ingredients-
Copper Shaft x2
Cracked Gear
Sharpening Stone
Reflector Shard
---Procedure-
Copper Shaft + Copper Shaft = Copper Pole
Copper Pole + Cracked Gear = Basic Polearm
Sharpening Stone + Reflector Shard = Curved Blade 
Basic Polearm + Curved Blade = Makeshift Scythe 

  
Silver Scythe: +1 Range and +2 Levels on Wasteland Missions
---Ingredients-
Silver Shaft x2 OR Cobalt Shaft x2
Sharpening Stone
---Procedure-
Silver Shaft + Silver Shaft = Silver Pole  OR  Cobalt Shaft + Cobalt Shaft = Cobalt Pole
Cracked Gear + Blackened Dust = Average Gear
Silver Pole OR Cobalt Pole + Average Gear = Quality Polearm
Sharpening Stone + Reflector Shard = Curved Blade 
Quality Polearm + Curved Blade = Silver Scythe 
 
  
Wasteland Scythe: +1 Range, +3 Levels on Wasteland Missions
---Ingredients-
Cobalt Shaft x2
Crystal Lens OR Glassed Sand
Sharpening Stone
---Procedure-
Cobalt Shaft + Cobalt Shaft = Cobalt Pole
Cracked Gear + Blackened Dust = Average Gear
Average Gear + Blackened Dust = Perfect Gear
Cobalt Pole + Perfect Gear = Excellent Polearm 
Crystal Lens OR Glassed Sand + Acid Vial = Crystal Slag
Crystal Slag + Sharpening Stone = Sharp Crystal
Excellent Polearm + Sharp Crystal = Wasteland Scythe
 
 
 
Scythe of Razing: +3 Range, +3 Levels on Wasteland Missions, +2 Strength on Village Attacks
---Ingredients-
Fox Rune (Ancient Blueprints needed)
Cobalt Shaft x2
Crystal Lens OR Glassed Sand
Sharpening Stone
---Procedure-
Cobalt Shaft + Cobalt Shaft = Cobalt Pole
Cracked Gear + Blackened Dust = Average Gear
Average Gear + Blackened Dust = Perfect Gear
Cobalt Pole + Perfect Gear = Excellent Polearm
Excellent Polearm + Fox Rune = Magical Polearm 
Crystal Lens OR Glassed Sand + Acid Vial = Crystal Slag
Crystal Slag + Sharpening Stone = Sharp Crystal
Magical Polearm + Sharp Crystal = Scythe of Razing 
 
        Boots:
 
Fur-Lined Boots: +5 Chakra per mission
---Ingredients-
Regular Fur Piece x4
Rubber Bits x2
---Procedure-
Regular Fur Piece + Regular Fur Piece = Two Regular Furs
Two Regular Furs + Regular Fur Piece = Three Regular Furs
Three Regular Furs + Regular Fur Piece = Four Regular Furs
Rubber Bits + Rubber Bits = Rubber Pile
Rubber Pile + Acid Vial = Rubber Base
Four Regular Furs + Rubber Base = Regular Boot Design 
Regular Boot Design + Filtered Thread = Fur-Lined Boots  
 
 
Quality Boots: +10 Chakra per mission
---Ingredients-
Quality Fur Piece x4
Rubber Bits x2
---Procedure-
Quality Fur Piece + Quality Fur Piece = Two Quality Furs
Two Quality Furs + Quality Fur Piece = Three Quality Furs
Three Quality Furs + Quality Fur Piece = Four Quality Furs
Rubber Bits + Rubber Bits = Rubber Pile
Rubber Pile + Acid Vial = Rubber Base
Four Quality Furs + Rubber Base = Quality Boot Design 
Quality Boot Design + Filtered Thread = Quality Boots  
 
 
Wasteland Boots: +20 Chakra per mission
---Ingredients-
Wasteland Hide Piece x4
Rubber Bits x2
Indestructible Thread
---Procedure-
Wasteland Hide Piece + Wasteland Hide Piece = Two Wasteland Hides
Two Wasteland Hides + Wasteland Hide Piece = Three Wasteland Hides
Three Wasteland Hides + Wasteland Hide Piece = Four Wasteland Hides
Rubber Bits + Rubber Bits = Rubber Pile
Rubber Pile + Acid Vial = Rubber Base
Four Wasteland Hides + Rubber Base = Wasteland Boot Design
Wasteland Boot Design + Indestructible Thread = Wasteland Boots 
 
 
Boots of Walking: +50 Chakra per mission, +1 Range
---Ingredients-
Mantis Rune (Ancient Blueprints needed)
Wasteland Hide Piece x4
Rubber Bits x2
Indestructible Thread
---Procedure-
Wasteland Hide Piece + Wasteland Hide Piece = Two Wasteland Hides
Two Wasteland Hides + Wasteland Hide Piece = Three Wasteland Hides
Three Wasteland Hides + Wasteland Hide Piece = Four Wasteland Hides
Rubber Bits + Rubber Bits = Rubber Pile
Rubber Pile + Acid Vial = Rubber Base
Four Wasteland Hides + Rubber Base = Wasteland Boot Design
Wasteland Boot Design + Mantis Rune = Magical Boot Design
Magical Boot Design + Indestructible Thread = Boots of Walking
 
        Cowl:
 
Basic Cowl: +1 Sandstorm MPH per mission
---Ingredients-
Regular Fur Piece x6
---Procedure-
Regular Fur Piece + Regular Fur Piece = Two Regular Furs
Two Regular Furs + Regular Fur Piece = Three Regular Furs
Three Regular Furs + Regular Fur Piece  = Four Regular Furs
Four Regular Furs + Regular Fur Piece = Five Regular Furs
Five Regular Furs + Regular Fur Piece  = Six Regular Furs
Six Regular Furs + Filtered Thread = Basic Cowl
 
 
Dark Cowl: +2 Sandstorm MPH per mission
---Ingredients-
Quality Fur Piece x6
---Procedure-
Quality Fur Piece + Quality Fur Piece = Two Quality Furs
Two Quality Furs + Quality Fur Piece = Three Quality Furs
Three Quality Furs + Quality Fur Piece = Four Quality Furs
Four Quality Furs + Quality Fur Piece = Five Quality Furs
Five Quality Furs + Quality Fur Piece = Six Quality Furs
Six Quality Furs + Filtered Thread = Dark Cowl
 
 
Wasteland Cowl: +3 Sandstorm MPH per mission
---Ingredients-
Wasteland Hide Piece x6
Indestructible Thread
---Procedure-
Wasteland Hide Piece + Wasteland Hide Piece = Two Wasteland Hides
Two Wasteland Hides + Wasteland Hide Piece = Three Wasteland Hides
Three Wasteland Hides + Wasteland Hide Piece = Four Wasteland Hides
Four Wasteland Hides + Wasteland Hide Piece = Five Wasteland Hides
Five Wasteland Hides + Wasteland Hide Piece = Six Wasteland Hides
Six Wasteland Hides + Indestructible Thread = Wasteland Cowl
 
 
Cowl of the Second HoCage: +5 Sandstorm MPH per mission, +1 Range
---Ingredients-
Snake Rune (Ancient Blueprints needed)
Wasteland Hide Piece x6
Indestructible Thread
---Procedure-
Wasteland Hide Piece + Wasteland Hide Piece = Two Wasteland Hides
Two Wasteland Hides + Wasteland Hide Piece = Three Wasteland Hides
Three Wasteland Hides + Wasteland Hide Piece = Four Wasteland Hides
Four Wasteland Hides + Wasteland Hide Piece = Five Wasteland Hides
Five Wasteland Hides + Wasteland Hide Piece = Six Wasteland Hides
Six Wasteland Hides + Snake Rune = Magical Hide Pattern
Magical Hide Pattern + Indestructible Thread = Cowl of the Second HoCage
 
 

Distillation Recipes

Broken Machinery => 2x Cracked Gear
Broken Spyglass => 1x Reflector Shard
Burnt Scroll => 2x Blackened Dust
Cracked Glasses => 1x Brass Wiring
Cracked Vial => 3x Acid Vial
Crumbling Minerals => 3x Wastelands Dust
Fanboy Shirt => 1x Fur Square
Furry Swatch => 2x Fur Square
Tangled Metal => 3x Metal Scraps
Threadbare Robes => 2x Filtered Thread
Wampus Pelt => 3x Fur Square
 
 
Footnotes: 
1 Making the Makeshift Scythe for the scythe requirement to access Wasteland missions is not recommended as a player can't get past Second Opinion without a better scythe.

Other Notes:
-This information can also be found at various places in BVSWiki.

-This is not suppose to replace BVS Wiki's Wasteland guide, only suppose to make the item portions of the Wasteland easier to navigate.  
-If you have any questions or problems with the information found above,
 you can message me on Drivin in-game or search BVSWiki
    Only constructive criticism or suggestions please.