Wasteland Recipe Guide
Quick Checklist
-Crafted items needed to access Wasteland missions- (Not to be confused with Outskirts missions)
-Cloak
-Glasses
-Gun
-Scythe
-What Qualifies as a...
Cloak:
-Ancient Blueprints needed-
-Basic Blueprints needed-
Glasses:
-Ancient Blueprints needed-
-Basic Blueprints needed-
Gun:
-Ancient Blueprints needed-
-Basic Blueprints needed-
Scythe:
-Ancient Blueprints needed-
- Scythe of Razing - +3 Range, +3 Levels on Wasteland Missions, +2 Strength on Village Attacks
-Basic Blueprints needed-
-Crafted items needed to complete the Eye of the Storm special mission-
-Pair of Boots
-Cowl
-What Qualifies as a...
Pair of Boots:
-Ancient Blueprints needed-
-Basic Blueprints needed-
Cowl:
-Ancient Blueprints needed-
-Basic Blueprints needed-
Wasteland Recipes
Detailed information with ingredients needed and procedure on how to create each Wasteland item: (Items ordered from easiest to hardest to make in each Category)
Cloaks:
Basic Dustcloak: 2 less Stamina lost from Wasteland Disease
---Ingredients-
Wooden Tile x2 OR Ceramic Tile x2
---Procedure-
Wooden Tile + Wooden Tile = Wooden Plating OR Ceramic Tile + Ceramic Tile = Ceramic Plating
Metal Scraps + Metal Scraps = Metal Rivets
Wooden Plating OR Ceramic Plating + Metal Rivets = Basic Harness
Filtered Thread + Filtered Thread = Filter Wrappings
Basic Harness + Filter Wrappings = Basic Dustcloak
Weighted Dustcloak: 5 less Stamina lost from Wasteland Disease, -3 Levels
---Ingredients-
Steel Tile x2
---Procedure-
Steel Tile + Steel Tile = Steel Plating
Metal Scraps + Metal Scraps = Metal Rivets
Steel Plating + Metal Rivets = Weighted Harness
Filtered Thread + Filtered Thread = Filter Wrappings
Weighted Harness + Filter Wrappings = Weighted Dustcloak
Wasteland Dustcloak: 10 less Stamina lost from Wasteland Disease
---Ingredients-
Steel Tile
Ceramic Tile
---Procedure-
Steel Tile + Ceramic Tile = Reinforced Plating
Metal Scraps + Metal Scraps = Metal Rivets
Reinforced Plating + Metal Rivets = Wasteland Harness
Filtered Thread + Filtered Thread = Filter Wrappings
Wasteland Harness + Filter Wrappings = Wasteland Dustcloak
Dustcloak of Sneaking: No lost Stamina from Wasteland Disease, +1 Strength outside of Wasteland
---Ingredients-
Lightning Rune (Ancient Blueprints needed)
Steel Tile
Ceramic Tile
---Procedure-
Steel Tile + Ceramic Tile = Reinforced Plating
Metal Scraps + Metal Scraps = Metal Rivets
Reinforced Plating + Metal Rivets = Wasteland Harness
Wasteland Harness + Lightning Rune = Magical Harness
Filtered Thread + Filtered Thread = Filter Wrappings
Magical Harness + Filter Wrappings = Dustcloak of Sneaking
Glasses:
Desert Shades: +1 Strength in Wasteland
---Ingredients-
Crystal Lens x2
---Procedure-
Brass Wiring + Brass Wiring = Brass Framework
Brass Framework + Crystal Lens = Desert Monocle
Desert Monocle + Desert Monocle = Desert Shades
Solid Shades: +2 Strength in Wasteland
---Ingredients-
Wolf Rune (Ancient Blueprints needed)
Crystal Lens x2
---Procedure-
Brass Wiring + Brass Wiring = Brass Framework
Brass Framework + Crystal Lens = Desert Monocle
Desert Monocle + Wolf Rune = Magical Desert Monocle
Magical Desert Monocle + Desert Monocle = Solid Shades
Gun:
Makeshift Pistol: +2 Levels on Bingos
---Ingredients-
Copper Shaft x2
---Procedure-
Metal Scraps + Metal Scraps = Metal Rivets
Copper Shaft + Metal Rivets = Basic Handle
Copper Shaft + Blackened Dust = Basic Firing Pin
Basic Handle + Basic Firing Pin = Makeshift Pistol
Average Pistol: +3 Levels on Bingos
---Ingredients-
Silver Shaft
Copper Shaft
---Procedure-
Metal Scraps + Metal Scraps = Metal Rivets
Silver Shaft + Metal Rivets = Reinforced Handle
Copper Shaft + Blackened Dust = Basic Firing Pin
Reinforced Handle + Basic Firing Pin = Average Pistol
Wasteland Pistol: +4 Levels on Bingos
---Ingredients-
Cobalt Shaft
Silver Shaft
---Procedure-
Metal Scraps + Metal Scraps = Metal Rivets
Silver Shaft + Metal Rivets = Reinforced Handle
Cobalt Shaft + Blackened Dust = Cobalt Firing Pin
Reinforced Handle + Cobalt Firing Pin = Wasteland Pistol
Pistol of Repeating: +4 Levels
---Ingredients-
Ocelot Rune (Ancient Blueprints needed)
Cobalt Shaft
Silver Shaft
---Procedure-
Metal Scraps + Metal Scraps = Metal Rivets
Silver Shaft + Metal Rivets = Reinforced Handle
Cobalt Shaft + Blackened Dust = Cobalt Firing Pin
Cobalt Firing Pin + Ocelot Rune = Magical Firing Pin
Reinforced Handle + Magical Firing Pin = Pistol of Repeating
Scythe:
Makeshift Scythe1 : +1 Range on Wasteland Missions
---Ingredients-
Copper Shaft x2
Sharpening Stone
---Procedure-
Copper Shaft + Copper Shaft = Copper Pole
Copper Pole + Cracked Gear = Basic Polearm
Sharpening Stone + Reflector Shard = Curved Blade
Basic Polearm + Curved Blade = Makeshift Scythe
Silver Scythe: +1 Range and +2 Levels on Wasteland Missions
---Ingredients-
Silver Shaft x2 OR Cobalt Shaft x2
Sharpening Stone
---Procedure-
Silver Shaft + Silver Shaft = Silver Pole OR Cobalt Shaft + Cobalt Shaft = Cobalt Pole
Cracked Gear + Blackened Dust = Average Gear
Silver Pole OR Cobalt Pole + Average Gear = Quality Polearm
Sharpening Stone + Reflector Shard = Curved Blade
Quality Polearm + Curved Blade = Silver Scythe
Wasteland Scythe: +1 Range, +3 Levels on Wasteland Missions
---Ingredients-
Cobalt Shaft x2
Crystal Lens OR Glassed Sand
Sharpening Stone
---Procedure-
Cobalt Shaft + Cobalt Shaft = Cobalt Pole
Cracked Gear + Blackened Dust = Average Gear
Average Gear + Blackened Dust = Perfect Gear
Cobalt Pole + Perfect Gear = Excellent Polearm
Crystal Lens OR Glassed Sand + Acid Vial = Crystal Slag
Crystal Slag + Sharpening Stone = Sharp Crystal
Excellent Polearm + Sharp Crystal = Wasteland Scythe
Scythe of Razing: +3 Range, +3 Levels on Wasteland Missions, +2 Strength on Village Attacks
---Ingredients-
Fox Rune (Ancient Blueprints needed)
Cobalt Shaft x2
Crystal Lens OR Glassed Sand
Sharpening Stone
---Procedure-
Cobalt Shaft + Cobalt Shaft = Cobalt Pole
Cracked Gear + Blackened Dust = Average Gear
Average Gear + Blackened Dust = Perfect Gear
Cobalt Pole + Perfect Gear = Excellent Polearm
Excellent Polearm + Fox Rune = Magical Polearm
Crystal Lens OR Glassed Sand + Acid Vial = Crystal Slag
Crystal Slag + Sharpening Stone = Sharp Crystal
Magical Polearm + Sharp Crystal = Scythe of Razing
Boots:
Fur-Lined Boots: +5 Chakra per mission
---Ingredients-
Regular Fur Piece x4
Rubber Bits x2
---Procedure-
Regular Fur Piece + Regular Fur Piece = Two Regular Furs
Two Regular Furs + Regular Fur Piece = Three Regular Furs
Three Regular Furs + Regular Fur Piece = Four Regular Furs
Rubber Bits + Rubber Bits = Rubber Pile
Rubber Pile + Acid Vial = Rubber Base
Four Regular Furs + Rubber Base = Regular Boot Design
Regular Boot Design + Filtered Thread = Fur-Lined Boots
Quality Boots: +10 Chakra per mission
---Ingredients-
Quality Fur Piece x4
Rubber Bits x2
---Procedure-
Quality Fur Piece + Quality Fur Piece = Two Quality Furs
Two Quality Furs + Quality Fur Piece = Three Quality Furs
Three Quality Furs + Quality Fur Piece = Four Quality Furs
Rubber Bits + Rubber Bits = Rubber Pile
Rubber Pile + Acid Vial = Rubber Base
Four Quality Furs + Rubber Base = Quality Boot Design
Quality Boot Design + Filtered Thread = Quality Boots
Wasteland Boots: +20 Chakra per mission
---Ingredients-
Wasteland Hide Piece x4
Rubber Bits x2
Indestructible Thread
---Procedure-
Wasteland Hide Piece + Wasteland Hide Piece = Two Wasteland Hides
Two Wasteland Hides + Wasteland Hide Piece = Three Wasteland Hides
Three Wasteland Hides + Wasteland Hide Piece = Four Wasteland Hides
Rubber Bits + Rubber Bits = Rubber Pile
Rubber Pile + Acid Vial = Rubber Base
Four Wasteland Hides + Rubber Base = Wasteland Boot Design
Wasteland Boot Design + Indestructible Thread = Wasteland Boots
Boots of Walking: +50 Chakra per mission, +1 Range
---Ingredients-
Mantis Rune (Ancient Blueprints needed)
Wasteland Hide Piece x4
Rubber Bits x2
Indestructible Thread
---Procedure-
Wasteland Hide Piece + Wasteland Hide Piece = Two Wasteland Hides
Two Wasteland Hides + Wasteland Hide Piece = Three Wasteland Hides
Three Wasteland Hides + Wasteland Hide Piece = Four Wasteland Hides
Rubber Bits + Rubber Bits = Rubber Pile
Rubber Pile + Acid Vial = Rubber Base
Four Wasteland Hides + Rubber Base = Wasteland Boot Design
Wasteland Boot Design + Mantis Rune = Magical Boot Design
Magical Boot Design + Indestructible Thread = Boots of Walking
Cowl:
Basic Cowl: +1 Sandstorm MPH per mission
---Ingredients-
Regular Fur Piece x6
---Procedure-
Regular Fur Piece + Regular Fur Piece = Two Regular Furs
Two Regular Furs + Regular Fur Piece = Three Regular Furs
Three Regular Furs + Regular Fur Piece = Four Regular Furs
Four Regular Furs + Regular Fur Piece = Five Regular Furs
Five Regular Furs + Regular Fur Piece = Six Regular Furs
Six Regular Furs + Filtered Thread = Basic Cowl
Dark Cowl: +2 Sandstorm MPH per mission
---Ingredients-
Quality Fur Piece x6
---Procedure-
Quality Fur Piece + Quality Fur Piece = Two Quality Furs
Two Quality Furs + Quality Fur Piece = Three Quality Furs
Three Quality Furs + Quality Fur Piece = Four Quality Furs
Four Quality Furs + Quality Fur Piece = Five Quality Furs
Five Quality Furs + Quality Fur Piece = Six Quality Furs
Six Quality Furs + Filtered Thread = Dark Cowl
Wasteland Cowl: +3 Sandstorm MPH per mission
---Ingredients-
Wasteland Hide Piece x6
Indestructible Thread
---Procedure-
Wasteland Hide Piece + Wasteland Hide Piece = Two Wasteland Hides
Two Wasteland Hides + Wasteland Hide Piece = Three Wasteland Hides
Three Wasteland Hides + Wasteland Hide Piece = Four Wasteland Hides
Four Wasteland Hides + Wasteland Hide Piece = Five Wasteland Hides
Five Wasteland Hides + Wasteland Hide Piece = Six Wasteland Hides
Six Wasteland Hides + Indestructible Thread = Wasteland Cowl
Cowl of the Second HoCage: +5 Sandstorm MPH per mission, +1 Range
---Ingredients-
Snake Rune (Ancient Blueprints needed)
Wasteland Hide Piece x6
Indestructible Thread
---Procedure-
Wasteland Hide Piece + Wasteland Hide Piece = Two Wasteland Hides
Two Wasteland Hides + Wasteland Hide Piece = Three Wasteland Hides
Three Wasteland Hides + Wasteland Hide Piece = Four Wasteland Hides
Four Wasteland Hides + Wasteland Hide Piece = Five Wasteland Hides
Five Wasteland Hides + Wasteland Hide Piece = Six Wasteland Hides
Six Wasteland Hides + Snake Rune = Magical Hide Pattern
Magical Hide Pattern + Indestructible Thread = Cowl of the Second HoCage
Distillation Recipes
Broken Machinery => 2x
Cracked Gear
Broken Spyglass => 1x
Reflector Shard
Burnt Scroll => 2x
Blackened Dust
Cracked Glasses => 1x
Brass Wiring
Cracked Vial => 3x
Acid Vial
Crumbling Minerals => 3x
Wastelands Dust
Fanboy Shirt => 1x
Fur Square
Furry Swatch => 2x Fur Square
Tangled Metal => 3x
Metal Scraps
Threadbare Robes => 2x
Filtered Thread
Wampus Pelt => 3x Fur Square
1 Making the Makeshift Scythe for the scythe requirement to access Wasteland missions is not recommended as a player can't get past
Second Opinion without a better scythe.
Other Notes:
-This information can also be found at various places in BVSWiki.-This is not suppose to replace BVS Wiki's Wasteland guide, only suppose to make the item portions of the Wasteland easier to navigate.
-If you have any questions or problems with the information found above,
you can message me on Drivin in-game or search BVSWiki.
Only constructive criticism or suggestions please.