|
Monday, November 3 |
|
7:30-8:30 a.m. |
Breakfast |
|
8:30-9:15 a.m. |
|
|
|
Instruction & Literacy (Hunt Room) |
Games and School Libraries (York Room) |
Games and Community (Kent Room) |
Hands-on Workshops (Essex Ballroom) |
|
9:30-10:15 a.m. |
Reading & Creating Stories: Making the Book Connection
- Suellen S. Adams |
GISK & FAS Learning Technologies: Games for Classroom Education
- Ann Crewdson, Angelique Kopa, Dr. Michelle Roper

|
Gaming Night Extravaganza: Freedom to Learn
- Ian Crone, Donna Goodwyn, Kyle Jones, Jessica Weber
Gaming Steering Committee: One Academic Library’s Approach
- George C. A. Bergstrom

|
Connecting with Beginning Readers
- Amber Creger, Teresa Walls
|
|
10:20-11:10 a.m. |
Games in Libraries? Teach Me More - Randy Christensen |
Alignment: How Connecting Games Opens Doors
- Christopher Harris, Brian Mayer Hey! Wii Want to Do That Too!: Gaming and the Elementary Learner - Patty Saidenberg

|
Birth of a Teen Activity Room
- Jean Gardner
HYPEr Activity: Detroit Public Library’s Teen Center
- Steven Teeri, Oneka Wilson |
Leveling Up Your Librarians: Teaching with Videogame Strategies
- Paul Waelchli

|
|
11:15 a.m.-12:00 p.m. |
Lessons for History from Rome: Total War
- Seann Dikkers

|
Starting a School Gaming Program with Absolutely No Budget
- Annie Bergeron, Tom Hocker
Step Up Your Game
- Bob Hassett

|
Outreach 2.0: Using Games to Teach and Inspire
- Kathy Makens
Get Outside and Game
- Laura Pallister |
Integrating Non-Visual Access Into A Library’s Gaming Experience - Larry Lewis, Jr. |
|
12:00-1:30 p.m. |
Lunch |
|
|
Instruction & Literacy
(Hunt Room) |
Beyond Videogames (York Room) |
Games and Community (Kent Room) |
Collection Development (Essex Ballroom) |
|
1:30-2:15 p.m. |
IL Challenged? Don’t Blame Them, Game Them
- Richard Glass, Marsha Spiegelman
Digital Gaming in Library Instruction: Exploring Academic Library Users’ Perceptions - Michael Robertson
Assessing the Potential for Teaching Undergraduates Information Literacy
- Karen Markey

|
- Christopher Harris, Brian Mayer, Scott Nicholson
|
Now It’s Grandma’s Turn to Wii
- Allan M. Kleiman
|
Circulating Videogames: A Must Have for All Libraries
- Anna Slaughter
Go for the 1up! Score Big Points when Pitching a Video Games Collection
- David Baker, Annie Zeidman-Karpinski

|
|
2:20-3:05 p.m. |
|
Take Me to the 21st Century - Keith Braafladt, Jennifer Nelson |
Gender and Gaming
- Allison Angell, Beth King
|
H4cking ur Library for the Gaming Industry
- Tracey Amey

|
|
3:05-3:25 p.m. |
Break |
|
3:25-4:10 p.m. |
Lessons Learned from Building an Information Literacy Game
- Bee Gallegos, Karen Markey, Chris Thomas, Paul Waelchli

|
Talking Walls, Hidden Stories: QR Codes
- Joan Howland, Bonnie Peirce

|
Civic Engagement through Gaming: How to Build Communities of Players and Level Up the Discourse - Eli Neiburger |
Subject Access to Videogames: Beyond LCSH
- Nanette Donohue

|
|
4:15-5:00 p.m. |
Turning Gamers into Readers: What Wii Can Do
- Lori Easterwood, Lindsey Patrick Wesson

|
Dragons in the Stacks: Fantasy Role Playing Games in Libraries
- Cason Snow
|
Smash Bash: Creating a Community around Smash Brothers Brawl
- Alex Byrne, Jami Schwarzwalder
|
Gaming Spaces, Library Spaces - David Baker, George Bergstrom, Lisa Janicke Hinchliffe, Annie Zeidman-Karpinski

|
| 5:00-6:00 p.m. |
Wizards Play Network: Bringing Organized Play into your Library - Tom Ko |
|
6:00-8:00 p.m. |
Dine-arounds |
| 6:00-10:00 p.m. |
|