Monday, November 3 |
7:30-8:30 a.m. | Breakfast |
8:30-9:15 a.m. | |
| Instruction & Literacy (Hunt Room) | Games and School Libraries (York Room) | Games and Community (Kent Room) | Hands-on Workshops (Essex Ballroom) |
9:30-10:15 a.m. | Reading & Creating Stories: Making the Book Connection - Suellen S. Adams | GISK & FAS Learning Technologies: Games for Classroom Education - Ann Crewdson, Angelique Kopa, Dr. Michelle Roper

| Gaming Night Extravaganza: Freedom to Learn - Ian Crone, Donna Goodwyn, Kyle Jones, Jessica Weber Gaming Steering Committee: One Academic Library’s Approach - George C. A. Bergstrom 
| Connecting with Beginning Readers - Amber Creger, Teresa Walls |
10:20-11:10 a.m. | Games in Libraries? Teach Me More - Randy Christensen | Alignment: How Connecting Games Opens Doors - Christopher Harris, Brian Mayer Hey! Wii Want to Do That Too!: Gaming and the Elementary Learner - Patty Saidenberg 
| Birth of a Teen Activity Room - Jean Gardner HYPEr Activity: Detroit Public Library’s Teen Center - Steven Teeri, Oneka Wilson | Leveling Up Your Librarians: Teaching with Videogame Strategies - Paul Waelchli

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11:15 a.m.-12:00 p.m. | Lessons for History from Rome: Total War - Seann Dikkers

| Starting a School Gaming Program with Absolutely No Budget - Annie Bergeron, Tom Hocker Step Up Your Game - Bob Hassett 
| Outreach 2.0: Using Games to Teach and Inspire - Kathy Makens Get Outside and Game - Laura Pallister | Integrating Non-Visual Access Into A Library’s Gaming Experience - Larry Lewis, Jr. |
12:00-1:30 p.m. | Lunch |
| Instruction & Literacy (Hunt Room) | Beyond Videogames (York Room) | Games and Community (Kent Room) | Collection Development (Essex Ballroom) |
1:30-2:15 p.m. | IL Challenged? Don’t Blame Them, Game Them - Richard Glass, Marsha Spiegelman Digital Gaming in Library Instruction: Exploring Academic Library Users’ Perceptions - Michael Robertson Assessing the Potential for Teaching Undergraduates Information Literacy - Karen Markey 
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- Christopher Harris, Brian Mayer, Scott Nicholson
| Now It’s Grandma’s Turn to Wii - Allan M. Kleiman
| Circulating Videogames: A Must Have for All Libraries - Anna Slaughter Go for the 1up! Score Big Points when Pitching a Video Games Collection - David Baker, Annie Zeidman-Karpinski 
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2:20-3:05 p.m. |
Take Me to the 21st Century - Keith Braafladt, Jennifer Nelson | Gender and Gaming - Allison Angell, Beth King
| H4cking ur Library for the Gaming Industry - Tracey Amey 
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3:05-3:25 p.m. | Break |
3:25-4:10 p.m. | Lessons Learned from Building an Information Literacy Game - Bee Gallegos, Karen Markey, Chris Thomas, Paul Waelchli 
| Talking Walls, Hidden Stories: QR Codes - Joan Howland, Bonnie Peirce

| Civic Engagement through Gaming: How to Build Communities of Players and Level Up the Discourse - Eli Neiburger | Subject Access to Videogames: Beyond LCSH - Nanette Donohue

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4:15-5:00 p.m. | Turning Gamers into Readers: What Wii Can Do - Lori Easterwood, Lindsey Patrick Wesson 
| Dragons in the Stacks: Fantasy Role Playing Games in Libraries - Cason Snow
| Smash Bash: Creating a Community around Smash Brothers Brawl - Alex Byrne, Jami Schwarzwalder
| Gaming Spaces, Library Spaces - David Baker, George Bergstrom, Lisa Janicke Hinchliffe, Annie Zeidman-Karpinski 
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| 5:00-6:00 p.m. | Wizards Play Network: Bringing Organized Play into your Library - Tom Ko |
6:00-8:00 p.m. | Dine-arounds |
| 6:00-10:00 p.m. | |