2008 ALA TechSource Gaming, Learning, and Libraries Symposium 

Location: Doubletree Hotel in Oak Brook, Illinois

November 2-4, 2008

 
 
 
       Sponsored in part by the Verizon Foundation   

Sunday, November 2

1:00-1:15 p.m.

Introductions

1:15-2:15 p.m.

Keynote: Don't Bother Me, Mom -- I'm Learning: How  Computer and Video Games Are Preparing Kids For 21st Century Success -- and How You Can Help
Marc Prensky
, author of Don't Bother Me Mom, I'm Learning

2:15-3:15 p.m.

Teens, Video Games and Civics: What the Research Is Telling Us Amanda Lenh, Senior Research Specialist, Pew/Internet Life

3:15-3:30 p.m.

Break

3:30-4:00 p.m.

The State of the Union: Data from the Annual Census of Gaming Programs in Libraries
- Scott Nicholson

4:00-4:45 p.m.

Mapping Games to Information Literacy Standards
- Christopher Harris, Brian Mayer, Paul Waelchli

4:45-5:00 p.m.

GT System Update
- Eli Neiburger

600-9:00 p.m.

Open Gaming Night
- Eli Neiburger
- Scott Nicholson


 

 

Monday, November 3

7:30-8:30 a.m.

Breakfast

8:30-9:15 a.m.


Instruction & Literacy
(Hunt Room)
Games and School Libraries
(York Room)
Games and Community
(Kent Room)
Hands-on Workshops
(Essex Ballroom)

9:30-10:15 a.m.

Reading & Creating Stories: Making the Book Connection

- Suellen S. Adams

GISK & FAS Learning Technologies: Games for Classroom Education

- Ann Crewdson, Angelique Kopa, Dr. Michelle Roper

 

 


Gaming Night Extravaganza: Freedom to Learn

- Ian Crone, Donna Goodwyn, Kyle Jones, Jessica Weber

Gaming Steering Committee: One Academic Library’s Approach

- George C. A. Bergstrom

Connecting with Beginning Readers

- Amber Creger, Teresa Walls 

 
 
 
 
 
 
 

10:20-11:10 a.m.

Games in Libraries? Teach Me More
- Randy Christensen

Alignment: How Connecting Games Opens Doors

- Christopher Harris, Brian Mayer
Hey! Wii Want to Do That Too!: Gaming and the Elementary Learner
- Patty Saidenberg

Birth of a Teen Activity Room

- Jean Gardner

HYPEr Activity: Detroit Public Library’s Teen Center

- Steven Teeri, Oneka Wilson

Leveling Up Your Librarians: Teaching with Videogame Strategies

- Paul Waelchli



 


11:15 a.m.-12:00 p.m.

Lessons for History from Rome: Total War

- Seann Dikkers





 

Starting a School Gaming Program with Absolutely No Budget

- Annie Bergeron, Tom Hocker

Step Up Your Game

- Bob Hassett

Outreach 2.0: Using Games to Teach and Inspire

- Kathy Makens

Get Outside and Game

- Laura Pallister

Integrating Non-Visual Access Into A Library’s Gaming Experience - Larry Lewis, Jr.

12:00-1:30 p.m.

Lunch


Instruction & Literacy
(Hunt Room)
Beyond Videogames
(York Room)
Games and Community
(Kent Room)
Collection Development
(Essex Ballroom)

1:30-2:15 p.m.

IL Challenged? Don’t Blame Them, Game Them

- Richard Glass, Marsha Spiegelman

Digital Gaming in Library Instruction: Exploring Academic Library Users’ Perceptions
- Michael Robertson

Assessing the Potential for Teaching Undergraduates Information Literacy

- Karen Markey
 

- Christopher Harris, Brian Mayer, Scott Nicholson


Now It’s Grandma’s Turn to Wii

- Allan M. Kleiman


Circulating Videogames: A Must Have for All Libraries

- Anna Slaughter

Go for the 1up! Score Big Points when Pitching a Video Games Collection

- David Baker, Annie Zeidman-Karpinski

2:20-3:05 p.m.

Take Me to the 21st Century
- Keith Braafladt, Jennifer Nelson

Gender and Gaming

- Allison Angell, Beth King


H4cking ur Library for the Gaming Industry

- Tracey Amey

3:05-3:25 p.m.

Break

3:25-4:10 p.m.

Lessons Learned from Building an Information Literacy Game

- Bee Gallegos, Karen Markey, Chris Thomas, Paul Waelchli
 

Talking Walls, Hidden Stories: QR Codes

- Joan Howland, Bonnie Peirce




 

Civic Engagement through Gaming: How to Build Communities of Players and Level Up the Discourse
- Eli Neiburger

Subject Access to Videogames: Beyond LCSH

- Nanette Donohue



 

4:15-5:00 p.m.

Turning Gamers into Readers: What Wii Can Do

- Lori Easterwood, Lindsey Patrick Wesson
 
 
 

Dragons in the Stacks: Fantasy Role Playing Games in Libraries

- Cason Snow


Smash Bash: Creating a Community around Smash Brothers Brawl

- Alex Byrne, Jami Schwarzwalder


Gaming Spaces, Library Spaces
- David Baker, George Bergstrom, Lisa Janicke Hinchliffe, Annie Zeidman-Karpinski
 

5:00-6:00 p.m.Wizards Play Network: Bringing Organized Play into your Library
- Tom Ko

6:00-8:00 p.m.

Dine-arounds

6:00-10:00 p.m.
Golfing through the Stacks: Library Mini-Golf with Rick Bolton
 





Tuesday, November 4

7:30-9:00 a.m.

Breakfast

9:00-9:50 a.m.

Andrew Bub, GamerDad
Writer, author, stay-at-home-dad, expert on videogames and children


Managing Gaming
(Hunt Room)
Games and Academic Libraries
(York Room)
Informal Learning and Videogames
 (Kent Room)

10:00-10:45 a.m.

What Every Librarian Needs to Know about Videogames and the Law

- Mark Methenitis

 
 

Brains by Nintendo: What They Know about Learning that We Should

- Corrine Syster

I Love Nintendo and So Should You

- John Kirriemuir
 

10:45-11:05 a.m.

Break

11:05-11:50 a.m.

All I Really Needed to Know about Administration, I Learnt from Arathi Basin

- BWS Johnson

 

 

Pokemon Primer

- Eli Neiburger

12:00-1:00 p.m.

Closing Keynote: The Power of Play Today
Jon-Paul Dyson, Vice President for Exhibit Research and Development and Associate Curator at the Strong National Museum of Play, Publisher of The American Journal of Play
 

                                                          

More info: http://gaming.techsource.ala.org/

Registration: http://gaming.techsource.ala.org/index.php/Registration

Questions? jlevine@ala.org