The Hope of Ruins File Management Guideline



Storage and File Access


To be confirmed with Jeremy

- in the mean time, please save all files and make backups



File Naming Conventions


Files names are to be in the following format:

FileDescription_VersionNumber_Initials.filetype


eg. BigMonsterLeftEye_v001_MC.jpg


eg. BigMonsterLeftEye_Final_MC.jpg



File Management


Files should be stored in correct folders, organised in a clear hierarchy such as the model below:




Remember to backup your files on a daily basis




File Breakdown

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_Concept

scale sheets, lighting and texture references, and references from the design document

backgrounds

characters

cityPlan

colorPalette

conceptDocument

designDocument

lighting

models

references

scaleSheets

textures


_CreativeAndTechnicalResources

library of images and links used as references and resources by the production and engine team


_ProjectData

project data used by team leaders, schedule, project brief and specifications, color palette, project protocols

brief
colorPalette
projectSpecifications
protocols
scaleSheets
schedule
timesheets


_ProjectFiles

project files used by the production and engine teams

    productionTeam
            textureMaps image maps & textures used by production and engine teams
                   assets
                        final
                        workingFiles
                   backgrounds
                        final
                        workingFiles
                   characters
                   documents
                        final
                        workingFiles
                   finalFilesForEngineTeam
                        flashFiles
                        photoshopFiles
                        pngFiles
                        targaFiles
                        tiffFiles
                        uvImageMaps
                   final
                        workingFiles
                  workingFiles
                        flashFiles
                        photoshopFiles
                        pngFiles
                        targaFiles
                        tiffFiles


            3D

                  character

                  maya

                  studioMax


    engineTeam

            animations

            classes

            maps

            music

            prototypes

            sound

            staticMeshes

            testing

            textures

_sound
raw, compressed and references for sound

    compressed

    final

    references

    uncompressed

    workingFiles


Version 1 © Miaka Chen AIM 2008