Project Development Roadmap
The project learning design and development process that we are developing and currently using comprises one overall project which is divided into 3 sub-projects. The overall project is the SLENZ project in which we are working on three sub-projects each with a specific purpose.
These three sub-projects are :
1. Orientation Activities
2. Foundation for Living
3. Midwifery
Each sub-project is treated as a project in its own right (and referred to as such) although there are some cross-overs between them. The first project was identified by the SLENZ team as a necessary element of the overall SLENZ project to provide for the orientation of both staff and students into Second Life. The second and third projects were initiated by initial formal proposals from educator teams who responded to the Request for Proposals. Introductory thinking of both the latter projects is contained in this proposal document.
At the face-to-face workshop held in December 2008, a decision was made to use a staged design and development process for all three projects, with three separate stages for each over the period January to July 2009. Specific objectives tied to specific learning outcomes were agreed for the second and third projects. The rationale for this staged approach was to ensure that each project would be able to at least provide some activity that could be trialled with students in the second half of 2009. None of us has been through this process before so we need to manage the risk inherent in uncertain time and resource estimates.
A framework or 'roadmap' was constructed for the design and development of each sub-project that could be used in either a staged or a single process.
We recognised that we needed a process that:
A number of principles underly the framework.
1. Each phase of the framework would consist of a variety of activities and conversations to develop and refine the thinking and the definition of the necessary information, in a way that allows others to contribute.
2. Each phase of the framework would produce one or more documents which act as a formal conduit for the information that needs to be passed from one phase to the next and from one team member or team to the next.
3. The conduct of each phase and the completion of any documents would be the responsibility of an identified role in the team. However, all team members are encouraged to participate and to comment on and add to the work at any stage.
4. That the purpose of the framework is twofold
a) to provide the opportunity for a comprehensive approach to the design of suitable and feasible learning experiences for the identified learners, and
b) to provide a formal record of the summary of the thinking, the requirements and the design of each experience (both from an educational and a technical perspective) .
5. While the design and development activities may go through a number of iterations, the thinking may change direction a number of times and a number of different communication channels may be used. At the end of a phase, the thinking and decisions to date are summarised and clearly and unambiguously recorded in the relevant document.
6. The information captured in the end of phase document will form the basis for the work of the following phase.
7. Information should only need to be articulated once - although additional details from the further development of high level views are likely to be needed.
8. There is to be a single place which gives team members an overview of all project documents with an understanding of their purpose so that they can always find the final thinking.
We considered that essentially the initial design and development of a project lent itself to three major phases. Each stage of each project would progress through all of the phases. However, as each stage would be building on the work of the previous one, some of the previous thinking and work would be reused. There will be further phases including testing and evaluation of the completed activity (still to be added).
We identified various roles within the framework, each with their own area of responsibility. These are:
Project Leader: responsible for the overall management of the project
Phase Leader: responsible for the management and coordination of a phase
Learning Designer: responsible for coordinating the work of those designing the educational experience
Lead Developer: responsible for coordinating the work of those developing Second Life artefacts
Lead Educator: responsible for coordinating the work of those who will be delivering the learning experience
1. Develop the Conceptual Understanding (Who?, When?, Why?)
Purpose:
This phase provides a high level view of what the the project should achieve and why, the scope, the context, the participants, the method, the budget and the timeframe. It may also include the measures by which success may be evaluated. In general it answers questions of the nature of - what is the general purpose of the project, who will be involved, why are we doing it etc. This phase is the basis for all the stages and helps to identify what those stages will be, however it will be re-visited at the start of each new stage to confirm that all contextual information is in place for the stage.
Phase Leader: Lead Educator
Suggested activities:
The activities for this phase are concerned with capturing the views of a number of external stakeholders (students, staff, institution, external bodies etc.) as well as prompting thought and discussion on what the overall learning experience is intended to achieve and for whom. Any method may be used to capture this information but the following are current suggestions:
Blog postings to put forward ideas and to collect comments from others
An audio recording of a meeting between staff (and students?) talking about their context
Use voicethread.com, video conferencing or face to face meetings
The result of these conversations need to be summarised and the essential information captured. It is preferable that this summary takes the form of a document that can be readily shared by all interested parties. Where a formal proposal has been written, the information within it should also be included.
Required information:
rationale behind the proposed learning experience
rationale behind using Second Life as all or part of the proposed learning experience
identification and description of type (level etc) of students who are the target for the proposed learning experience
identification of stakeholders and their thinking on the proposed learning experience
identification of the learning outcomes covered by the proposed learning experience and the courses that they sit within
description (general) of the learning outcomes
identification of the staff who will contribute to the development of resources, including Lead Educator
identification of the staff who will be involved with the delivery of the proposed learning experience
identification of the training needs of such staff
identification of important dates within the proposed development of the learning experience (e.g. date for final delivery, date for final testing, dates for end of stages etc.)
identification of probable resource need (e.g. land in SL, time for design of the learning activities, time for the design and construction of the relevant resources etc.)
identification of any potential obstacles to the successful delivery of the proposed learning experience
identification and initial description of the stages in which the development will be built (if appropriate).
Final Document: Context Summary Document
This document is intended to act as a brief record of the work undertaken within this phase. It should be as succinct as possible. The items bulleted under 'required information' could act as a heading structure for the document. Under each heading would appear the final outcome of the conversations that have taken place. Some of this content would also have been collected from the formal proposal.
2. Develop the Learning Narrative (What?)
Purpose:
This phase deals with the design
of the learning experience and the activities that it contains.
This phase will be repeated for each stage of the project and
identify where it is building on work from the previous
stage.
Building on the work of the previous phase and using
the Context Summary as a base, this phase will identify and describe,
in some detail, the actual learning activities that will take place
in support of the specified learning outcomes. The
phase is mostly concerned with identifying what will happen and to
some extent how it will happen.
The phase will help to identify all the resources that are required to construct the activities required by the learning experience. This will include resources such as lesson plans, online student material, video etc as well as, in general terms, the items that are required within Second Life, for example: a birthing unit, an interview room etc.
It primarily answers the questions around 'What will this learning activity require?' and collects all relevant information about the content of the activity. It describes what the students and the educators will do, how they will interact and how the students will be supported. From this description, a list of necessary resources can be derived. At this stage the resources may just be identified and listed but not described in significant detail.
Phase Leader: Learning Designer
Suggested activities: T
For this phase, the lead educator describes their initial thinking of how to best respond to the context. The learning designer then gives feedback and helps ensure that there is sufficient detail to
Any method may be used to capture this information but the following are current suggestions:
Blog postings, email, webconferencing, skype and in world meetings to put forward ideas and to collect comments from others
The result of these conversations need to be summarised and the essential information captured. It is preferable that this summary takes the form of a document that can be readily shared by all interested parties.
Required information:
The phase needs to capture the following information for the stage under consideration :
a description of the preferred form for those resources (e.g. SL activity, video, lesson plan on a wiki etc..)
a description of how the resources will be used (i.e. who will interact with them and in what manner)
a description of how the resources will interact with each other (e.g. this object will provide this information, i.e. the "Bowl of Fruit" will provide information on nutrition during normal labour)
identification of existing resources that will be used (or re-used) (e.g. the water pool from stage 1 now requires an animation).
identification of source for non-SL resources (e.g. wiki content to be created by Lead Educator, 2 minutes of machinima on construction of birthing unit required from SL team for the video etc...)
Final Document: Learning Design Document
Once again the bulleted list of
required information will provide the structure and headings for the
final document.
We need to remember (and capture the
information about) that at times external resource builders will need
to provide content to the SL developers (e.g. content of notecards)
and vice versa, e.g. SL snapshots or machinima.
3. Develop and Implement the Technical Design (How?)
Purpose:
This phase deals with the design
of all the resources required by the learning activities of the
stage both those in and out of Second Life. This phase will be
repeated for each stage of the project and identify where it is
building on work from the previous stage.
The purpose for this
phase is to ensure that all resources needed to create the learning
experience are identified, designed effectively and constructed.
Based on the learning activity or activities identified in the
Develop the Learning Narrative phase, and on the list of required
resources derived from that, this phase is primarily concerned with
the questions around 'How will we fulfill these requirements?' and
documents the final answers to those questions. It thus
considers the design of all the resources that are required for the
final construction both those that will be built in SL and those that
won't.
Phase Leader: Lead Developer
Suggested activities:
Identify the list of all elements from the Learning Design document that will be constructed in SL
Identify the components of those elements (initially at high level only)
Identify where content is required from outside of the SL development team
Identify elements that already exist and/or which need a) construction b) adaptation c) additions
Identify technical aspects of the build that need to be investigated (e.g. the need for a server service to stream live video/audio, need for a host for reliable storage of video to display (YouTube or ?) etc..)
Although the responsiblity of the
development team, the identification of the necessary resources will
need on-going discussion with the Learning Designer and Lead Educator
to determine the exact nature of the resources (e.g. which texture to
use for external walls).
Required
information:
The following list will be constructed as the technical design and build progresses.
comprehensive list of all elements
detail of interaction between human and constructed element
detail of interaction between elements
naming standard/convention used
versions
back up information (where, when and how to retrieve)
comprehensive list of all 'global' atoms used (e.g. scripts to report on content of elements, textures used across elements and/or projects)
Final Document(s): Technical Design Specification, External Resource Specification
The Technical Design Specification
will begin as a working document that initially lists the high level
components identified as required in the previous phase (e.g.
birthing unit). Following any conversations to clarify what is
needed, the construction work and the on-going documentation of the
various elements, sub-elements and atoms begins and is recorded as
the construction progresses.
The final version of the working
document is the eventual Technical Design Specification document and
should act as a comprehensive record of everything that has been
built in SL. The eventual number of atoms is likely to run into
thousands (even without considering versions) and many of which will
need to be identified and identifiable.
Similarly the External Resource
Specification document needs to record all the resources that have been created outside Second Life. Where the resources are online, this document can also link to the actual resources.
SUMMARY
Project Development Roadmap
|
Generic Project Phase |
Process and Documents |
Primarily Responsible? |
Project level or for each Stage? |
|
Develop |
Context Summary document
|
Lead Educator |
Project level |
|
Develop |
Learning Design Document |
Learning Designer |
Each Stage |
|
Develop the Technical |
Technical Design Specification |
Lead Developer |
Each Stage |
--------------
Vocabulary
PHASE
is used to distinguish the different activities of the
development process.
STAGE is used to distinguish
between the different parts of a particular project, i.e. staged
development. The first set of activities to be developed stage
1 and so on.
The 'Develop the Conceptual Understanding'
phase produces the CONTEXT document.
The 'Develop
Learning Narratives' phase produces the LEARNING DESIGN
document.
The 'Develop the Technical Design' phase produces
two documents,
the TECHNICAL DESIGN SPECIFICATION document, and
the EXTERNAL RESOURCE SPECIFICATION document.
This roadmap is not yet complete and
represents the work and thinking of the entire SLENZ project team to
date.
Please feel free to comment on this document. The
project team welcomes all feedback
SLENZ Project Team, March 2009