Due to the recent popularity of the Guitar Hero video game, Activision
games
will soon be releasing there newest music based game, "Worship Team
Hero".
Below is Activisions recent release of the Game.
Description:
This group is intended to promote the development of the new video game
Worship Team Hero.
You play a worship leader of a big time Church in downtown Calgary. As
with
all worship teams, you must recruit a band (or two) composed entirely of
Churched individuals who think they are skilled in their instrument,
when
really, they are mediocre at best.
You must develop a repetoire of worship songs. You will train your
transposition and arranging skills as you must make sure that every song
has
no more than four chords (fewer is better). Also, every song must be in
either E or G, because any other key is much too hard for guitarists.
The game takes you through an exciting journey of worship leading as you
develop and promote your ministry.
Feel free to engage and allow your instrumentalists to experiment with
solos, but take caution, because any excessive soloing will cause an
uprise
amongst the old ladies in your congregation.
Rules:
You must make sure your guitarists do not turn their amp past a .5
volume
level! This will result in dissension from the sound techs in the back
of
the Church!
All worship sets must include a minimum of two hymns. You must learn to
balance contemporary and classical worship music. This is to keep all
ages
of your congregation happy.
Hymns are only accessible in higher levels, due to the faster chord
changes.
The final level will be a song in the key of A. However, it is
impossible to
beat, because none of your guitarists can play an F#m
You must have a minimum of three guitarists on your team. One bass, one
electric, and one acoustic. Also, your acoustic must always be out of
tune.
Your electric guitarist must play 90% of what the acoustic player is
playing. Any derivation should be dealt with by turning the amp down.
Also,
the amp must be run through a DI Box. Do not mic the amp. Heaven forbid
you
have good tone.
Every song, every time in between the pre-chorus and chorus, must
include a
random band member shouting 'Jesus', 'Lord' or other indistinguishable
noises.
75% of your vocalists must sing the melody. A maximum of two harmonies
are
allowed. These harmonies must be at 50% the volume of the melody. They
must
also be dragged out longer than the melody, to allow the congregation to
hear them.
All worship sets must include a minimum of one (1) Chris Tomlin song.
If you are playing for a youth or young adult audience, song selection
is
strictly limited to United, Starfield and/or Skillet. Do not introduce
more
than 2 songs that are not known, as this will confuse and drive out the
youth.
Once a month, the head pastor must join your worship team with a
tamborine.
Your head pastor will always join you on stage for the last song. At
this
point, you will step down and let him sing. No matter how badly this
sounds,
remember God is still pleased.
Every song, fast or slow, must have a keyboard pad as the background.
They
keyboardist must work hard to make it look like they are contributing.
(This
is usually achieved by dramatic facial expressions, swaying, or yelling
in
between prechoruses and choruses.)
Even if is only going from soft to mind-blowingly loud in half a
measure,
your drummer requires only one skill: and that is to build.
Drummers must resort to "Hot Rods" and/or plastic sticks because wood
sticks
make too much noise. Which is never a good thing.
As well, the drummer is strictly the only member of the team with a
sense of
style. This style must be along the lines of or some modification of
"scruffy".
The bassist will always be the only member of the band with actual
talent.
To ensure that no one hears him, make sure he is turned down at all
times
except for simple, one-note intros.
As with all worship teams, you're arch-nemesis "satan" will randomly
incorporate his evil into your worship team. This will inevitably
include
failing power supplies, vocal mishaps, instrument destruction, etc..
Occasionally, one of your guitarists will require a capo. This will
result
in utter chaos as you will now have two sets of chord sheets, which will
inevitably be mixed up and now none of your band members will know which
key
to play in.
Hero mode will include a song which requires a key change. Naturally,
this
will result in a melody way too high for ANYONE in the congregation to
sing.
One of the boss levels will require you to bring the whole band in at
the
same time following a song which the Pastor requires to be sung a
capella.
You will have to master a few commonly used gestures between musicians -
especially between leaders and the remaining band. These will be met
with a
confused look and a shrug. Points are awarded for getting your
band-mates to
properly execute the section, using any means necessary (not excluding,
dirty looks, frantic arm waving and/or yelling).
Practice Mode. Practice mode will always be fantastic and include many
elements foreign to Sunday morning. ie: drum fills, shots, accapellas,
interludes, worship, and the Holy Spirit. Also, every song's tempo will
be
increased by 30bpm to increase anxiety levels.
Bonus points if everyone in your band (including vocalists) shows up on
time. However, double MINUS those points because the sound techs are
MIA.
Occasionally during practice or performance you will encounter a
challenge
entitled "How does this song go?" Your guitarist, or pianist, who is
starting the intro for your next song is frantically mouthing words to
you.
Can you make sense of their mumblings and remind them how it goes?
All drum kits must be completely engulfed by plexi glass. No one will
know
or ever understand the reasoning for this.
Occasionally, all instruments must play the exact same lick as the bass
for
a portion of a song. This will be known as "bass repetition"
Any and all guitar solos MUST begin with the melody of the song's
chorus.
Derivation will be allowed (but not recommended) after 4 bars.
You, as the worship leader, must conduct the entire congregation. You
will
not keep tempo however. You must force the band to follow your
seizure-like
speed changes.
The game will also include a Stage Design mode, in which you will be
able to
add your own personal and more realistic touches to your environment.
ie.
tacky plastic flowers, inspirational banners, etc.
There will be a Character Design mode where you can dress your player.
Your
choices for clothing will range from the "earthy" worship leader (ie:
birkenstocks and fuzzy sweaters) to the wannabe rockstar style (ie:
ripped
up jeans, layered shirts, messy fauhawk-mullet) to the conservative
(full
suit or ankle lenght black skirt, turtleneck etc.). Any choice of
"inappropriate" clothing will result in an uprising of old ladies and
threatening elders.
Patience Mode.
Patience Mode will include various aspects of worship, such as a member
of
the congregation who believes that they have amazing talent in playing
an
unusual musical instrument (90% of the time, it will be a classical
instrument.) They will also clearly lack any talent whatsoever. You will
have to clear stages with people playing recorders, flutes, trumpets,
and a
xylophone. The final level will include a bagpipe player who feels that
he
must contribute to the Praise & Worship songs....good luck.
If your worship team can make it big, you will encounter a level in
which
your worship ministry produces it's own album of all cover songs that
have
already been covered by multiple artists. Bonus points for including a
massively over-produced version of "Heart of Worship." You gain points
if
you can succesfully justify not licensing the album with the logic "it's
for
the Lord's glory."
Song arrangement is key in a successful worship team. You must be sure
to
always have a song selection of 2 fast, 1 and/or 2 mid-tempo and 2 slow
songs, in this order. Failure to do so will cause disengagement from the
congregation.
In addition, the final slow song must be dominated by an angelic synth
sound. This activates the Holy Spirit.
Be sure not to leave more than 4 seconds of awkward silence while
transitioning songs, as the Holy Spirit Level Indicator (HSLI) will take
a
sudden drop.
If the HSLI remains in the red for more than 15 seconds, your team will
be
asked to leave the stage, and you will be told gently that there are
other
teams who would like to use their gifts for God as well. You will not be
invited back to lead.
Points will also be lost when you request "just the voices", and your
drummer keeps playing. Or, when the vast majority of the congregation
raises
their hands and sings only during the chorus, while staring blankly at
you
or the projection screen during the verses.
It is possible (although difficult) to unlock a bonus level by
successfully
turning off the volume for "the bad singer"; leaving their voice only
coming
through their own monitor, yet convinced that everyone in the
congregation
can hear them.
Oh, and its: Verses, Chorus, Verse, Chorus, Chorus, Bridge, Chorus,
Verse...there is NO reason to change this, obvious, God-given order.
Lose points if you say "God is good", and nobody says "all the time".
At the end of a set (level), a middle-aged woman who knows your name but
doesn't introduce herself will say, "You're SO anointed!"
Then the FHLI will blink, indicating the false humility you're about to
use
to respond. 5000 extra points and a free set of in-ears if you can
figure
out how to respond well.