// (c) 2007 Abdulla Abdurakhmanov
// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//
#pragma once
#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
#include <stdio.h>
#include <time.h>
#include <string>
#ifndef WIN32
#include <sys/types.h>
#include <sys/socket.h>
#include <signal.h>
#define SOCKET int
#define WORD unsigned int
#define INADDR_NONE (in_addr_t)(-1)
#define INVALID_SOCKET -1
#define SOCKET_ERROR -1
#define WSAECONNRESET -1
#include <netinet/in.h>
#include <arpa/inet.h>
#include <netdb.h>
#include <unistd.h>
#include <sys/time.h>
#define GetTickCount gethrtime
#else
#include <tchar.h>
#include <windows.h>
#include <winsock2.h>
#endif
// TODO: reference additional headers your program requires here
// EchoServer.cpp : Defines the entry point for the console application.
//
#include "stdafx.h"
void DieWithError(const char* err)
{
#ifdef WIN32
printf("Err: %s/%d\n",err, WSAGetLastError());
#else
printf("Err: %s\n",err);
#endif
exit(-1);
}
#define MAXPENDING 5
SOCKET serverSocket;
void createSocketServer()
{
/* Create socket for incoming connections */
if ((serverSocket = socket(PF_INET, SOCK_STREAM, IPPROTO_TCP)) < 0)
DieWithError("socket() failed");
struct sockaddr_in echoServAddr; /* Local address */
/* Construct local address structure */
memset(&echoServAddr, 0, sizeof(echoServAddr)); /* Zero out structure */
echoServAddr.sin_family = AF_INET; /* Internet address family */
echoServAddr.sin_addr.s_addr = htonl(INADDR_ANY); /* Any incoming interface */
echoServAddr.sin_port = htons( 5555 ); /* Local port */
/* Bind to the local address */
if (bind(serverSocket, (struct sockaddr *) &echoServAddr, sizeof(echoServAddr)) < 0)
DieWithError("bind() failed");
/* Mark the socket so it will listen for incoming connections */
if (listen(serverSocket, MAXPENDING) < 0)
DieWithError("listen() failed");
}
void stopSocketServer()
{
#ifdef WIN32
closesocket(serverSocket);
#else
close(serverSocket);
#endif
}
void HandleTCPClient(SOCKET socket)
{
int totalBytesRcv = 0;
int totalBytesSnt = 0;
char buf[1024] = {0};
int bytesRecv = 0;
int bytesSent = 0;
while( bytesRecv != SOCKET_ERROR ) {
bytesRecv = recv( socket, buf, 1024, 0 );
if ( bytesRecv == 0 || bytesRecv == WSAECONNRESET ) {
printf( "Connection Closed.\n");
break;
}
if(bytesRecv > 0)
totalBytesRcv += bytesRecv;
bytesSent = send(socket, buf, bytesRecv, 0);
if ( bytesSent == 0 || bytesSent == WSAECONNRESET ) {
printf( "Connection Closed.\n");
break;
}
if(bytesSent > 0)
totalBytesSnt += bytesSent;
}
#ifndef WIN32
close(socket);
#endif
printf("Total bytes. Sent %d/Rcvd: %d\n", totalBytesSnt, totalBytesRcv);
}
int main(int argc, char* argv[])
{
#ifdef WIN32
WORD wVersionRequested;
WSADATA wsaData;
int err;
wVersionRequested = MAKEWORD( 2, 2 );
err = WSAStartup( wVersionRequested, &wsaData );
if ( err != 0 ) {
/* Tell the user that we could not find a usable */
/* WinSock DLL. */
return - 1;
}
#else
signal(SIGPIPE, SIG_IGN);
#endif
createSocketServer();
SOCKET clntSock;
struct sockaddr_in echoClntAddr; /* Local address */
#ifndef WIN32
socklen_t clntLen = 0;
#else
int clntLen = 0;
#endif
for (;;) /* Run forever */
{
/* Set the size of the in-out parameter */
clntLen = sizeof(echoClntAddr);
/* Wait for a client to connect */
if ((clntSock = accept(serverSocket, (struct sockaddr *) &echoClntAddr, &clntLen)) < 0)
DieWithError("accept() failed");
/* clntSock is connected to a client! */
printf("Handling client %s\n", inet_ntoa(echoClntAddr.sin_addr));
HandleTCPClient(clntSock);
}
return 0;
}