cl_forcepreload "1"
cl_predictweapons "1"
cl_pred_optimize "2"
cl_ejectbrass "0"
cl_forcepreload "1"
cl_phys_props_max "0"
cl_radartype "1"
cl_ragdoll_physics_enable "0"
cl_show_splashes "0"
cl_smoothtime "0.05"
cl_ragdoll_collide "0"
cl_autohelp "0"
cl_autowepswitch "0"
cl_crosshairalpha "255"
cl_crosshairusealpha "1"
cl_dynamiccrosshair "0"
cl_scalecrosshair "1"
cl_locationalpha "255"
cl_radaralpha "255"
cl_drawmonitors "0"
cl_phys_props_max "0"
mat_bloomamount_rate "0.05f"
mat_bloomscale "0"
mat_bumpbasis "0"
mat_bumpmap "0"
mat_colorcorrection "0"
mat_compressedtextures "1"
mat_debug_autoexposure "0"
mat_debug_bloom "0"
mat_debug_postprocessing_effects "0"
mat_debug_process_halfscreen "0"
mat_debugalttab "0"
mat_debugdepth "0"
mat_debugdepthmode "0"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
mat_debugdepthval "128"
mat_debugdepthvalmax "256"
mat_disable_bloom "1"
mat_filterlightmaps "1"
mat_force_bloom "0"
mat_forcehardwaresync "0"
mat_hdr_enabled "0"
mat_hdroverbrightrange "16"
mat_leafvis "0"
mat_norendering "0"
mat_parallaxmap "0"
mat_picmip "4"
mat_reducefillrate "1"
mat_showlightmappage "-1"
mat_specular "0"
mat_surfaceid "0"
mat_surfacemat "0"
mat_vsync "0"
mat_bloomscale "0"
mat_bumpmap "0"
mat_fastspecular "1"
mat_filterlightmaps "0"
mat_hdr_enabled "0"
mat_hdr_level "0"
mat_specular "0"
mat_trilinear "0"
mat_wateroverlaysize "8"
mat_vsync "0"
mat_antialias "0"
mat_fastnobump "1"
mat_antialias "0"
mat_clipz "1"
mat_disable_bloom "1"
mat_forceaniso "0"
mat_hdr_enabled "0"
mat_parallaxmap "0"
mat_reducefillrate "1"
mat_monitorgamma "1.6"
mat_shadowstate "0"
r_ambientfraction "0.1"
r_avglight "1"
r_decal_cullsize "0"
r_dopixelvisibility "0"
r_drawbatchdecals "0"
r_drawdetailprops "1"
r_drawflecks "0"
r_drawmodeldecals "0"
r_dynamic "0"
r_flex "0"
r_lightaverage "1"
r_maxdlights "32"
r_modellodscale "0.1"
r_occlusion "0"
r_renderoverlayfragment "0"
r_shadows "1"
r_shadowmaxrendered "32"
r_shadowrendertotexture "1"
r_waterforceexpensive "0"
r_waterdrawreflection "0"
r_worldlightmin "0"
r_PhysPropStaticLighting "0"
r_3dsky "0"
r_avglight "0"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_drawflecks "0"
r_decals "0"
r_rootlod "2"
r_lod "0"
r_eyes "0"
r_lightaverage "0"
r_fastzreject "0"
r_occlusion "0"
r_renderoverlayfragment "0"
r_teeth "0"
r_waterdrawreflection "0"
r_waterdrawrefraction "0"
r_waterforceexpensive "0"
r_shadowmaxrendered "1"
r_shadowrendertotexture "1"
r_shadows "1"
r_waterforcereflectentities "0"
r_maxdlights "1"
r_worldlightmin "0"
r_worldlights "0"
r_flex "0"
r_ropetranslucent "0"
r_decal_cullsize "0"
r_decals "0"
r_eyes "0"
r_teeth "0"
r_3dnow "1"
r_mmx "1"
r_sse "1"
r_sse2 "1"
r_phong "0"
rope_averagelight "0"
rope_smooth "0"
rope_subdiv "0"
rope_wind_dist "0"
rope_collide "0"
rope_shake "0"
rope_smooth "0"
rope_smooth_minwidth "0"
rope_smooth_minalpha "0"
rope_smooth_maxalphawidth "0"
rope_smooth_maxalpha "0"
rope_smooth_enlarge "0"
rope_subdiv "0"
rope_wind_dist "0.01"
demo_recordcommands "1"
func_break_max_pieces "0"
net_showevents "0"
props_break_max_pieces "0"
props_break_max_pieces_perframe "0"
snd_flushasync
texture_budget_background_alpha "9999999"
texture_budget_panel_height "0"
texture_budget_panel_width "0"
mp_decals "4096"
g_ragdoll_fadespeed "0"
g_ragdoll_important_maxcount "0"
g_ragdoll_lvfadespeed "0"
g_ragdoll_maxcount "0"
flex_smooth "0"
r_forcewaterleaf "0"
r_updaterefracttexture "0"
mat_disable_ps_patch "1"
mat_envmapsize "0"
mat_envmaptgasize "0"
mat_disable_fancy_blending "1"
lod_TransitionDist "0"
lod_TransitionDist "0"
r_maxnewsamples "0"
r_maxsampledist "0"
r_norefresh "0"
r_minnewsamples "0"
mat_parallaxmap "0"
jpeg_quality "100"
fps_max "500"
cl_downloadfilter "nosounds"
gl_cull "1"
gl_dither "1"
gl_lightholes "0"
gl_max_size "128"
gl_playermip "2"
gl_smoothmodels "0"
gl_texturemode "GL_NEAREST_MIPMAP_NEAREST"
gl_wateramp "0"
gl_ztrick "1"
r_decals "1"
r_mirroralpha "0"
r_novis "0"
fastsprites "3"
max_shells "0"
max_smokepuffs "0"
scr_conspeed "9999"
violence_ablood "0"
violence_agibs "0"
violence_hbloods "0"
violence_hgibs "0"
muzzleflash_light "0"
fps_modem "101"
con_enable "1"
cl_phys_props_enable "0"
hud_centerid "1"
mat_dxlevel "70"
net_graph "3"
cl_corpsestay "0"
cl_himodels "0"
gl_clear "1"
gl_picmic "2"
cl_c4dynamiclight "0"
mat_mipmaptextures "0"
sv_unlag "1"
cl_resend "6"
net_maxfragments "1280"
cl_timeout "60"
cl_allowdownload "1"
cl_allowupload "0"
r_maxdlights "0"
cl_detail_avoid_force "0"
cl_detail_avoid_radius "0"
cl_detail_avoid_recover_speed "0"
cl_detail_max_sway "0"
mat_forcemanagedtextureintohardware "0"
cl_wpn_sway_interp "0"
r_TransitionSensitivity "0"
mat_bufferprimitives "1"
mat_disable_lightwarp "1"
budget_show_history "0"
mat_framebuffercopyoverlaysize "0"
budget_history_range_ms "5"
budget_history_numsamplesvisible "0"
r_eyeglintlodpixels "0"
r_eyesize "0"
r_eyeshift_z "0"
r_eyeshift_y "0"
r_eyeshift_x "0"
r_eyemove "0"
r_eyegloss "0"
cl_logofile "0"
showhitlocation "1"
lod_enable "1"
cl_c4progressbar "1"
dsp_water "14"
blink_duration "0"
weapon_showproficiency "1"
r_maxmodeldecal "0"
rate "25000"
cl_cmdrate "101"
cl_updaterate "101"
cl_interp "0.01"
cl_interpolate "1"
cl_interp_ratio "1"
cl_lagcomp_errorcheck "1"
cl_lagcompensation "1"
cl_predictweapons "1"
cl_smooth "0"
cl_smoothtime "0"
cl_min_ct "1"
cl_min_t "1"
cl_minmodels "0"
mem_force_flush "0"
violence_ablood 1
violence_agibs 1
violence_hblood 1
violence_hgibs 1
cl_bob "0"
cl_bobup "0"
cl_bobcycle "0"

echo prueba de cfg!!!! Realizada por JanPoll(JP)