Ann Jeffery
ACADEMIC QUALIFICATIONS
MA Theoretical Archaeology, University of Southampton, 1996
BA (2i with honours) Archaeology, University of Wales, Lampeter, 1994
EDTECH 597, Boise State University, Teaching in Second Life, Fall 2007
Certificate in Project Management, Leeds Metropolitan University, 2006
City and Guilds Modern Computing Skills, Eastleigh College – Desktop publishing, Microsoft Office,1997
City and Guilds Qualified Chef, Pastry Chef and Food Service, South East London Technical College, 1987-1989
EXPERIENCE
Adjunct Faculty, Boise State University — 2008-Present
EdTech 597 Teaching and Learning in Virtual Worlds, Summer 2008 - Taught
EdTech 597 Teaching and Learning in Second Life, Spring 2008 - Taught
Researcher, University of Southampton — 2005-Present
Created a language teaching and learning concept map to act
as an interface for the CLAReT project digital repository. (Contextualised Learning Activity Repository Tools)
Developed and tested the MURLLO Learning Object Web 2.0 enabled Tools.
Wrote funding proposals including
the successful LADiE, CLAReT, Cardenio and M3 projects. (Learning Activity Design in Education)
Project Manager, University of Southampton — 2005-2006
Project managed JISC-funded
project LADiE Reference Model Project for E-Framework.
Designed templates to gather learning activity requirements and contextual information for use cases.
Designed support materials including teaching approaches glossary, learning styles crib sheet and characteristics of a learning activities informed by DialogPlus project work.
Wrote learning technologist section of LADIE (Learning Activity Design) Reference Model.
Learning Technologist, University of Huddersfield — 2002-2004
Provided consultancy and support in
e-learning to a wide range of people including academic, technical
and administrative staff. Identified and advised on innovative
technologies.
Designed and led the
development of re-usable multimedia games to encourage the use of
C&IT and offer the opportunity to use engaging multimedia in an
easy to use and sustainable way. The games included pedagogy guides
for use in teaching and learning. (Games Compendium)
Won place in the finals of the European Academic
Software Awards 2004 (Education category) with the Games Compendium: reusable games for teacher education.
Implemented the digital repository and Learning Activity Management System in both the Consortium for Post-Compulsory Education and Training (CPCET) and University of Huddersfield.
Developed a bespoke taxonomy and
metadata for digital repository.
Developed digital repository user group to facilitate the adoption of taxonomies, best practice and templates.
Adapted IMS standards at the
University of Huddersfield and CPCET. (Consortium for Post-Compulsory Education and Training.)
Collaborated with academic staff from both CPCET and the University of Huddersfield to train and disseminate various learning technologies. Liaised with Librarians, Computing Services and PCET support staff.
Supported CPCET members in adoption of new technologies via telephone, e-mail and face-to-face contact. Organised training for staff and students.
Disseminated project activities to wider e-learning community, active participation in learning technology communities in UK.
Interactive Editor, Manchester College of Art and Technology — 2001-2002
Designed and edited learning materials for e-learning and the classroom.
Designed, co-wrote and produced e-tutoring course in online asynchronous collaborative learning for college faculty.
Designed innovative animations and
activities for accountancy, health and safety and IT courses as well
as generic activities such as crosswords, word searches, and
hangman.
Led design of multimedia learning materials for the Association of Accountancy Technicians foundation level course. (European Social Fund project)
Assisted with the College Learning Management System selection process.
Research Assistant, University of Huddersfield — 2000-2001
Maintained and developed Blackboard during the early stages of adoption.
Created learning materials for Blackboard learning management system training sessions.
Provided personal training, advice and guidance for staff in e-learning, Blackboard LMS, multimedia, learning materials production, accessibility and usability.
Advised on existing electronic learning resources, training materials, pedagogical issues and distributed learning systems in education.
Advised staff on copyright issues in Higher Education.
Jeffery Consulting — 1999-Present
Wrote literature reviews for EU-funded projects on learning styles and current innovations in e-learning, authentication technologies and e-learning and a multicultural profile for the UK discussing the cultural mix of the UK, immigration patterns, and language groups.
Re-designed learning materials for the University of Huddersfield Business School for online use.
Re-designed distance learning
syllabus for IT qualification aimed primarily at the Singaporean,
Malaysian and African market. Contributed modules to the revised IT
syllabus for UK-based international distance learning provider.
Researched application of XML teaching-related technologies and technical specifications for use with online learning with University of Huddersfield.
Publications and presentations
Jeffery, A., & Collins, M., 2008, Immersive Learning and Role Plays in Second Life, SITE 2008--Society for Information Technology & Teacher Education International Conference, Las Vegas, Nevada, USA, March 3-7, 2008
Conole G., & Littlejohn A., Falconer, I.,
and Jeffery, A., 2005, LADiE Literature Review, JISC: LADIE Project
Falconer, I., & Littlejohn, A., Conole, G., and Jeffery, A., 2005, Mediating between Services and Learning Activities - the User Perspective,
Networked Learning, University of Lancaster
Jeffery, A., & Webb , W., 2004, Building A Wireless Learning Management System , M-Learn 2004 Conference Papers, London: LSDA
Competition
Finalist in the 2004 European Academic Software Awards (EASA) sponsored by EKMA (European Knowledge Media Association). The Games Compendium was a project that created re-usable multimedia games for teachers that reached the finals of the European Academic Software Awards in 2004.