Dobbelspel
Introduction
This is a great game for adults (and possibly children, though it remains untested) at a dinner party. It's a great way to have fun, even if you are meeting strangers for the first time. There are three main aspects to the game of Doppelspel: timed rounds, rolling the die, and gifts. Each is introduced below.
The game consists of three, 20-minute rounds. You will need a timer or stopwatch (or mobile phone with countdown capability), so that you can keep track of the time. Beware that if you attempt to use a clock, you are likely to get distracted by the fun you're having and forgot the time.
General game play consists of each participant rolling a die and performing some actions based on the number rolled. Thus, you will need at least one six-sided die, though if you have many people, more dice may be easier if you spread them amongst the players. After the necessary actions, the die is passed onto the next player, and the game continues until time is up.
The actions generally involve something to do with rolling the die or the gifts. Each participant brings a gift to contribute to the game. These gifts will get picked up, traded around, and enjoyed no matter what they are.
For the most fun, invite at least four players to the game. There is no limit on the number of people; however, a very large (more than ten, perhaps) group means each person spends more time waiting than playing.
Prelimaries
Before the Game
You may wish to be very mysterious about the the game.
For us, it seemed to work best if you only tell the invitees
that there is a game involving a gift. The players knew no more than
that (not even the name of the game which could be Googled). This served to spark their interest and curiosity.
Instruct the players to buy a single gift that is fairly cheap. We used €2 (
approximately $3) as the cutoff point, but this is of course flexible. The player should wrap the gift so that it is not apparent what it is. NOTE: The gifts should not be unwrapped until after Round 2 is over and before Round 3 begins.
Cut out the assignments in the table below. Fold each one such that the text is not visible. Put them into a container and put the container aside. Bring the container out only during the preparation for Round 2.
Bring a digital camera (for instant feedback). One of the assignments requires it.
During the Game
At the beginning of each round, go through the preparation as described and explain the rules for that round. This works best if you do not explain the rules for each round until the previous round has concluded. This preserves the sense of curiosity and, later, surprise. For example, you wouldn't want to tell the players that they will be changing seats in Round 3, because then they plan their strategy around that.
Each move generally consists of the following steps:
- Roll the die.
- Perform the action listed for the number that lands face up on the die.
- Pass the die to person on the player's left.
The actions for the die may override the above steps. For example, one action tells the player to pass to the player on his or her right instead of the left.
The Rounds
There is a different set of rules for each round. Some things change between rounds, so be careful to note what that is. It may help to have a cheat sheet for each player.
For each round, there is a
Preparation section and a
Play section. In the
Preparation section, you will find a list of steps required
before the game play starts. Follow these steps carefully and in the order listed. Inform everyone about the rules for that round. You may wish to simply read aloud the steps for preparation and the actions associated with the die, so that everyone understands what is expected.
In the
Play section, you will find a table with descriptions for the numbers on each of the 6 sides of the die. The columns of the table represent the following:
- # - the number face up on the die after a player rolls
- Action - a brief description of the action taken for the associated number
- Details - a more detailed description of the action
Each player should follow the instructions associated with the number of his/her roll. If no details on passing are mentioned in those instructions, a player should pass to the person sitting to his/her immediate left.
Round 1
Preparation
- Put the wrapped presents in the middle of the table. Do not unwrap the presents.
- Find out who the youngest person is. She or he will
start with the first roll.
- Set
the timer to count down for 20 minutes.
- Throw the first roll and start the timer.
Play#
| Action
| Details
|
1
| Throw again
| Repeat roll until you get a number from 2 to 6. |
2
| Reverse
| Do nothing and pass the die to the
person on your right. |
3
| Do nothing
| Simply pass the die. |
4
| Skip
| Do nothing and pass the die to the
person two places to your left. |
5
| Return
| Put a present back on the table. If you have no presents, do nothing. |
6
| Take
| Take a present of your choice from the table. If there are no presents, do nothing. |
Round
2
Preparation
- Do not unwrap the presents.
- Remember whose roll was next in Round 1. She or he will
start with the first roll.
- Bring out a container with the assignments and set it on the table in view of everyone.
- Set
the timer to count down for 20 minutes.
- Throw the first roll and start the timer.
Play#
| Action
| Details
|
1
| Throw again
| Repeat roll until you get a number from 2 to 6. |
2
| Reverse | Do nothing and pass the die to the
person on your right. |
3
| Swap
| Choose a person with whom to trade a present. Each person chooses which present to give up.
|
4
| Skip
| Do nothing and pass the die to the
person two places to your left. |
5
| Steal
| Take a present of your choice from a person of your choice.
|
6
| Take (2)
| Take a present of your choice from the table. If there are no presents, take an assignment.
|
Round 3
Preparation
- Remember whose roll was next in Round 2. She or he will
start with the first roll.
- Each player moves one place to his or her left (clockwise). Alternatively, each player's presents may be moved one place to his or her right (counterclockwise).
- Unwrap the presents. This works best if only one player unwraps presents at a time. You may start with the person who has the first roll for this round.
- Set
the timer to count down for 20 minutes.
- Throw the first roll and start the timer.
Play
Same as for Round 2.
Assignments
The table below lists the "assignments" for use in Rounds 2 and 3 when no presents are available on the table. Before the game starts, cut this table along the lines on a printed copy of these rules. Fold each piece with text such that no text was visible. Put all of the folded assignments into a container and put that container aside. Bring it out after Round 2 and before Round 3.
For each assignment, the player should attempt to follow the instructions. If they are marked (Optional), then the player may choose not to follow them and only sacrifice the current turn. If the conditions required for the assignment are not currently valid (e.g. there is no player without a present) and there is no instruction in the assignment for this, then the player does nothing for this turn.
When we played, we did not use all of the assignments. We found the items that required pouring everyone a drink in 5 minutes and taking everyone's picture to be time consuming (given you only have 20 minutes in that round) and tedious. So, we mostly ignored those. If we were to play again, I think we would take those out.
Throw again.
| Throw again twice. Do not pass for the first throw.
| Pour everybody a drink in 5 minutes. If you succeed, throw again. If you refuse or fail, do nothing and skip the next turn.
|
(Optional) Take a picture of the group with the people ordered by age, youngest to the left. If you succeed, steal a present from the person two places to your left.
| Change places with the person with the least amount of presents. If there multiple options, you may choose.
| Everyone who has presents gives one present of his/her choosing to you. |
Put two presents of your choosing back on the table.
| Do nothing for this turn and skip the next one. | Give your smallest present to any person with none. |
(Optional) Change places with another person.
| Give your largest present to any person with none. | Change places with the person to your left or right.
|
(Optional) Take the longest present available.
| Swap your smallest present for the largest present. | (Optional) Take the largest present available. |