Lesson Plan 1
Stage of Inquiry for this lesson: Finding Out
Lesson number on this stage: 1 of 2
Aim of this lesson:
· To introduce students to new vocabulary (for clothing), and sentence types: これは~です。(This is a ___ ) ~をきます。(To wear ___ ). · To engage students in an interactive activity where they are required to listen and interpret basic phrases to decipher the correct answer · To introduce some similarities and differences between clothing worn in Japan and Australia
Learning Area(s):
Languages (non-alpha) Pathway 1A
Specific SACSA Learning Outcome(s):
· 2.1 Recognises meaning in phrases and sentences and responds in routine classroom activities and social exchanges. [In] [T] [C] [KC2] · 2.3 Deciphers the meaning of words and phrases to identify key ideas. [T] [C] [KC1] Lesson Outcome:
Students understand that: · Japanese people do not wear Kimono's all of the time · Japanese children wear the same every-day clothes as children in Australia · The Kimono and other traditional Japanese clothes are mainly worn to festive occasions to help continue Japanese culture and tradition
Resources
· You Tube Video: How To Dress Yukata & Kimono http://au.youtube.com/watch?v=kCZtGi21ysM&NR=1 · Learning Object: 'Dressing Up (Japanese)'. Accessed at The Learning Federation: http://econtent.thelearningfederation.edu.au/ec/viewing/L1022/index.html · Interactive Japanese games & songs: http://www.genkienglish.net/genkijapan/menu.htm · Warm-up games: Bingo, memory & shopping trolley (made by the teacher)
Lesson Outline
Connect (5 mins)
Students watch a YouTube video as a whole-class (How To Dress Yukata & Kimono) that shows how important the Kimono is in Japanese culture, as even putting on the Kimono is considered an art. This video will also help to create interest in the topic. http://au.youtube.com/watch?v=kCZtGi21ysM&NR=1
Activate (15 mins)
Students engage in a rotation of warm-up games (small groups spend an allocated amount of time at one game and then move to the next), including: Bingo, Memory, Shopping trolley and interactive games on the computer (http://www.genkienglish.net/genkijapan/menu.htm ). These games provide an opportunity for students to learn new vocabulary for items of clothing, including every-day clothing and traditional Japanese garments. These games will be used as 'warm-up' activities at the start of every lesson to provide an opportunity for students to learn and revise the new vocabulary, and hiragana and katakana.
Students will... · play warm-up games in small groups · help each other learn new vocabulary, hiragana, and katakana
Teacher will... · make observations · assist students who need support with hiragana and katakana
Demonstrate (20 mins)
Teacher runs through Learning Object ('Dressing Up: Japanese') on the SMART board and students take turns to touch one of the different items of clothing and read what it is in Japanese (demonstrating their knoweldge of hiragana & katakana). Teacher asks これはなんですか?(What is this?), and students respond これは~です。(This is a ___.) Once all students have had a chance to read one out loud, teacher moves on to the next section of the Learning Object. In this next section, the teacher says an item of clothing in Japanese and students take turns to select the correct item of clothing and move it onto the Japanese boy/girl (demonstrating their knowledge of different items of clothing in Japanese). This activity shows the different items of clothing that are worn for different occasions (school, skiiing, and lantern festival). Students are also introduced to the sentence type ~をきます。(To wear____.)
Consolidate (10 mins)
Students discuss as a whole-class clothes that are worn for different occasions in Japan. Students also discuss any similarities or differences they have noticed between clothes worn in Australia and Japan. How is this connected to our inquiry? (Where are we at?) How does this get us closer to our outcomes for the unit? (What are we trying to achieve?).
Assessment
· Teacher makes observations and records anecdotal comments
Any special considerations or contingency plans
· Vocabulary list to be provided with romaji support for struggling students (to help them participate in warm-up games and Learning Object), and another list without romaji support for those students confident with hiragana and katakana, or who are wanting a challenge.
· Students are strategically placed in groups for the warm-up games, with a combination of abilities in each group, so that students can teach and learn from each other (this also eliminates any concerns of students being put in the ''struggling" or "dumb" group).
Self-Reflection
· Were students engaged in all the activities? · Were the outcomes for the lesson achieved? · What aspects of the lesson was I happy with? · What aspects of the lesson could be improved for next time?
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