Student Reel Breakdown: Chad Alan Milam: October 2007 – February 2008


Scene 1: Staliuus: 7 Weeks Total


Modeling / Digital Sculpting:            4 Weeks

UV Mapping / Texturing:                 2 Weeks

Lighting / Camera Work:                  1 Week


UV Map:             Maya                    1024x1024

Diffuse Map:       Photoshop             1024x1024

Specular Map:     Photoshop             1024x1024

Normal Map:       zBrush                  1024x1024


All Work by Chad Milam


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Scene 2: Viktor 7 Weeks Total


Modeling / Digital Sculpting:             4 Weeks

UV Mapping / Texturing:                  2 Weeks

Lighting / Camera Work:                   1 Week


UV Map: x2               Maya               1024x1024 (Body), 2048x2048 (Objects)

Diffuse Map: x2         Photoshop        1024x1024 (Body), 2048x2048 (Objects)

Specular Map: x2       Photoshop        1024x1024 (Body), 2048x2048 (Objects)

Normal Map: x2         zBrush             1024x1024 (Body), 2048x2048 (Objects)


All Work by Chad Milam


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Scene 3: The Planetarium - Unreal 3 Engine Mod


Work by Chad Milam 3 Weeks Total


Character Conceptualization and Creation: “Security Bot”


Modeling / Digital Sculpting:             1 Week

UV Mapping / Texturing:                  1 Week

Engine Placement, Debugging:          3 Days

Physics and Testing:                           2 Days

Meetings and Discussions:                 Lost Track


Technical Contributions By Kevin Shi included:

~Particle Effects

~Motion Path Placement / Animation


* Special Thanks to the whole team for including me in this awesome learning experience! I will never forget the many late nights spent working together!