Student Reel Breakdown: Chad Alan Milam: October 2007 – February 2008
Scene 1: Staliuus: 7 Weeks Total
Modeling / Digital Sculpting: 4 Weeks
UV Mapping / Texturing: 2 Weeks
Lighting / Camera Work: 1 Week
UV Map: Maya 1024x1024
Diffuse Map: Photoshop 1024x1024
Specular Map: Photoshop 1024x1024
Normal Map: zBrush 1024x1024
All Work by Chad Milam
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Scene 2: Viktor 7 Weeks Total
Modeling / Digital Sculpting: 4 Weeks
UV Mapping / Texturing: 2 Weeks
Lighting / Camera Work: 1 Week
UV Map: x2 Maya 1024x1024 (Body), 2048x2048 (Objects)
Diffuse Map: x2 Photoshop 1024x1024 (Body), 2048x2048 (Objects)
Specular Map: x2 Photoshop 1024x1024 (Body), 2048x2048 (Objects)
Normal Map: x2 zBrush 1024x1024 (Body), 2048x2048 (Objects)
All Work by Chad Milam
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Scene 3: The Planetarium - Unreal 3 Engine Mod
Work by Chad Milam 3 Weeks Total
Character Conceptualization and Creation: “Security Bot”
Modeling / Digital Sculpting: 1 Week
UV Mapping / Texturing: 1 Week
Engine Placement, Debugging: 3 Days
Physics and Testing: 2 Days
Meetings and Discussions: Lost Track
Technical Contributions By Kevin Shi included:
~Particle Effects
~Motion Path Placement / Animation
* Special Thanks to the whole team for including me in this awesome learning experience! I will never forget the many late nights spent working together!